Is it possible to have your own skins on Halo CE?
Is it possible to have your own skins on Halo CE?
I heard it wasn't because of them checksum. :\
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Well, that's what I was worried about. I meant, is it possible for me to have a custom set of textures (IE, the Halo 2 armor, or the P-40 Banshee) without the host server needing the same textures? Because I heard a checksum makes sure your map exactly matches the host map to avoid people crashing from joining user-made maps that they don't have...
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I noticed that the bitmaps.map file for CE is a lot smaller than it is on regular Halo. Does this mean that the bitmaps are self-contained in the maps themselves, the way models are in regular Halo?
Also, I tried editing a map in HMT by changing the headers so that the CE version of bloodgulch.map could be opened with HMT. But everytime I tried editing a texture, HMT crashed. How do I inject the textures I want?
Also, I tried editing a map in HMT by changing the headers so that the CE version of bloodgulch.map could be opened with HMT. But everytime I tried editing a texture, HMT crashed. How do I inject the textures I want?
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