Question about new game type creation

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StuporMan





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Question about new game type creation

Post by StuporMan »

I do not know if this is the correct forum to ask this question or not, but here goes...

I am interested in creating a new game type, or changing the "victory conditions" of one of the current game types. Basically I wish to create a game type (lets call it Domination) where the objective is to get all of your opponents members to be dead all at the same time.

The three things I need to be able to do to make this work are:

1) Be able to change the values on the scoreboard
2) Be able to change the victory conditions based on the scoreboard and number of players
3) Be able to change the spawn points dynamically (ie, spawn points are set to be right next to one of your teammates).

I apologize if this is the wrong forum. I would appreciate anyone pointing me in the correct direction.

Thanks,
StuporMan
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Simmons





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Post by Simmons »

wouldnt this require you to change the games actual code?
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StuporMan





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Post by StuporMan »

That is why I asked the question. 2 and 3 might, but 1 might not. If I can get refined enough control over the scoreboard I might can do what I want to a certain extent.

If this does require actual game code changes, then could someone point me in the right direction to how to begin this. I am sure someone has at least hex edited a few values, and with some effort I could code insert some compiled c++ code at the end of the executable and insert a few goto assembly statements to get the functionality I want. Unfortunately, such an extreme change would require a lot more effort that I was anticipating and would at the very least delay my plans by a large amount of time.

Thanks,
StuporMan
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Cuda




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Post by Cuda »

if you wanna change dynamics of the game, you might wanna check the modding section.
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