HEK: AI In Maps Video Tutorial

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
HaloSpartan343





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Post by HaloSpartan343 »

Excellent Job! Tells You Everything Perfectly And In A Good Amount Of Detail. O And BTW Where Did You Get Camtasia Or W/E The Recording Program Is Called? Again Excellent Job! Hope To See More From You!
SargeDavid





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Post by SargeDavid »

hay what do we download and can u post a link.u said that do ssomething with the stuff u downloaded but what do u download!
MC117





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Post by MC117 »

Some Random Guy wrote:
HunterXI wrote:0.0

Now we can actually make worthwile bots? YAY!!! omg we can see them do their stuff IN SAPIEN?!?

well, looks like Sapien's a little better than I thought ;)

Great tut SRG and Aztec!

random note: where are you from Some? I couldn't pin your name on a map for beans :)
Where am i from? You mean where do i live? I live in California.
i'm in cali too, in the bay
Some Random Guy




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Post by Some Random Guy »

HaloSpartan343 wrote:Excellent Job! Tells You Everything Perfectly And In A Good Amount Of Detail. O And BTW Where Did You Get Camtasia Or W/E The Recording Program Is Called? Again Excellent Job! Hope To See More From You!
Hehe thank you. Aztec is trying to think of another vid tut for me to film. And yes it is called Camtasia, get it work www.download.com .
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Post by Some Random Guy »

SargeDavid wrote:hay what do we download and can u post a link.u said that do ssomething with the stuff u downloaded but what do u download!
Check files.halomods.com. Its under HaloCE.
HMC Helljumper





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Post by HMC Helljumper »

that was awesome... the only thing that i am slightly confused with is where to put the delimiter tags... (i saw that you had them under the cyborg_mp folder in tags...) and what do u mean when you says... ..."and make sure that you open the tags up in guerilla and make sure they point to the right directory..." if you could explain that in a little more detail i would be greatful... because wen i check to makke sure my bots arent "retarded" lol, nothing happens and all i see are the spawn points and move positions... :cry:
Some Random Guy




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Post by Some Random Guy »

HMC Helljumper wrote:that was awesome... the only thing that i am slightly confused with is where to put the delimiter tags... (i saw that you had them under the cyborg_mp folder in tags...) and what do u mean when you says... ..."and make sure that you open the tags up in guerilla and make sure they point to the right directory..." if you could explain that in a little more detail i would be greatful... because wen i check to makke sure my bots arent "retarded" lol, nothing happens and all i see are the spawn points and move positions... :cry:
Put them in your cyborg_mp folder if you wish, then open them in your guerrila. Then make sure that the dependencys are correct.
HMC Helljumper





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Post by HMC Helljumper »

yes... thats wat you said in the vid... but im not sure exactly what you mean by ..."make sure your dependancies are correct..." how would i go about doing this? im new to guerilla... and i dont have much experience with tag creation...
HMC Helljumper





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Post by HMC Helljumper »

btw i hope im not being too persistent
LIVID





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Post by LIVID »

I just signed up in this forum to thank you guys and tell you how awsome you are for making the vid!!!


thanks again!!! :D
SargeDavid





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Post by SargeDavid »

what am i looking for and in the forum?
and what about team ai?or duse it already have that?
ctf with legandary elites in mc bodys with all the weapons"the good 1ns"in sidewinder as u watch them fight to win.and they no kill u.

can u say gurrila warfar?
blink 182





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Post by blink 182 »

Good job on the tut, but I have a few problems with the actor and actor variants. I dont really think Aztec thought out his consequenses when putting in values in the various forms. For example, he put a value of 10 world units for the maximum cover finding distance. I dont think there will be much cover for the bot in a radius about the size of MC's foot :lol: Another blooper in the actor variant tag was when he put the maximum firing distance as 500 units for his sniper rifle. I dont think anyone is going to get hit from the distance of about 3 tanks :? . So I am making AI from scratch :(
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Post by Veegie »

SargeDavid wrote:good job.i whant to make ai now.1 problem is that i cant get sapien to work right.it opens after u pick the tag but 5 sec's later it closes.cant figure it out.i think its my video card"nvidia tnt2"but others are having the same prob so it might not be that.but thanks now my dream level is going to be a reality some day.
That is an error you get when you have a fuxxed up .scenario tag file.
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SargeDavid





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Post by SargeDavid »

Vegito619 wrote:
SargeDavid wrote:good job.i whant to make ai now.1 problem is that i cant get sapien to work right.it opens after u pick the tag but 5 sec's later it closes.cant figure it out.i think its my video card"nvidia tnt2"but others are having the same prob so it might not be that.but thanks now my dream level is going to be a reality some day.
That is an error you get when you have a fuxxed up .scenario tag file.
but it is the 1 that came with ce"tutorial.scenario"so what is the prob? is the scenario messed up?because i didnt do any thing to it.
Aztec




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Post by Aztec »

blink 182 wrote:Good job on the tut, but I have a few problems with the actor and actor variants. I dont really think Aztec thought out his consequenses when putting in values in the various forms. For example, he put a value of 10 world units for the maximum cover finding distance. I dont think there will be much cover for the bot in a radius about the size of MC's foot :lol: Another blooper in the actor variant tag was when he put the maximum firing distance as 500 units for his sniper rifle. I dont think anyone is going to get hit from the distance of about 3 tanks :? . So I am making AI from scratch :(

Yeah, uhm... based on your post, I come to believe you only opened the tags in Guer and didn't play with them in game. An actual world unit is quite large, and these bots work perfectly in every map I've tested them in. So next time, please try them in game before assuming.

Here's a nice visual aid:

What you saw:
Image

The right way:
Image

So now you can clearly see that jumping to conclusions is wrong and kills children.
HaloSpartan343





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Post by HaloSpartan343 »

wow, thank you for the advice. im never jumping to a conclusion again...

[kidding]Hey ya know wat i really dont think [insert map here] is a could map, and i havent played...[/kidding]
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Post by LiN »

ROFL ^^
Apocalyptic





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Post by Apocalyptic »

HaloSpartan343 wrote:wow, thank you for the advice. im never jumping to a conclusion again...

[kidding]Hey ya know wat i really dont think [insert map here] is a could map, and i havent played...[/kidding]
lol. What are you doing next? A tutorial that teaches you how to nit? lol jk. GJ You need to do some video tutorials that show you how to make ladders and breakable scenery.


BTW:"And now I know that they are retards"

~The Gaurdian
aarndo





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Post by aarndo »

Dead XXX Matt wrote:
Some Random Guy wrote:
HunterXI wrote:0.0

Now we can actually make worthwile bots? YAY!!! omg we can see them do their stuff IN SAPIEN?!?

well, looks like Sapien's a little better than I thought ;)

Great tut SRG and Aztec!

random note: where are you from Some? I couldn't pin your name on a map for beans :)
Where am i from? You mean where do i live? I live in California.
;( i used to live their, it was the best, nowi live in florida were if you go to find something to do or go somewere, you sweat a river everywere you go, Calfornia was the best, and had cool mountains :P
haha u live on U.S.A's wang
polarpyro





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Post by polarpyro »

This is some great stuff. Nice job Aztec and SRG!
Aztec's Bro...
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