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Halo ce deletes player on start?

Posted: Mon Dec 29, 2008 3:10 pm
by skoron
I've been building a map with HEK. Once I compile the map to a cache file, I load the game, and it generates exception errors when it loads the map. If in Sapien, I change the player spawn points to game type: none, the map appears to load, although of course it just says "waiting for space to clear." Checking the debug.txt, it says player unexpectedly deleted. So does anyone know what the problem is and how to fix it?

Posted: Sat Jan 10, 2009 6:47 pm
by BrainEater
When sapien compiles and loads a scenario, the game "unexpectedly deletes" the player because its not meant to show. At least, thats what I was told about it.