I want to make a base with glass windows that will shatter when shot. From what I can tell from previous maps, I make a plane and put it in the position I need, and then attach it to the map to make it all one thing.
I figured there is some special texture name I need to give it in order for the plane to become glass? Also, if there is a page or website that has all of these common and uncommon texture names to turn things into ladders, water, glass, invisible walls, etc., please link it. Thank you very much in advance!
Addin glass to the level
So would I type in the materials box, for the name, "glass%" (without the quotations of course)? That would make a 2-sided piece of glass?
[img]http://www.freewebs.com/genwhite/hetd[1].jpg[/img]
- Cryticfarm
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I checked around for at least 20 minutes, but I couldn't find anything that was really clear. If you could link it, I'd appreciate it.Cryticfarm wrote:I though there was a tut on glass.
[img]http://www.freewebs.com/genwhite/hetd[1].jpg[/img]
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Re: Addin glass to the level
check the HEK tutorial I know it has themgenwhite wrote:Also, if there is a page or website that has all of these common and uncommon texture names to turn things into ladders, water, glass, invisible walls, etc., please link it.
heres what HEK tut says-
% - two sided (glass)
# - transparent (glass)
! - render only (water)
* - large collidable geometry (invisable walls for the edge of the level?)
$ - fog
^ - climable surface (ladder)
- - breakable (glass)
& - AI defining property (not used in multiplayer maps)
@ - collision only (invisable wall)
. - exact portal property
Last edited by goyanks135 on Sat Mar 01, 2008 2:26 pm, edited 1 time in total.
- Cryticfarm
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