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AI tags
Posted: Fri May 14, 2004 1:19 pm
by halosk8er01
Posted: Wed May 19, 2004 7:26 am
by halosk8er01
i got them in but there brain dead
Posted: Wed May 19, 2004 2:05 pm
by HunterXI
lmao... you need to actually have the AI. you need to import the actv file, not the biped.
Posted: Wed May 19, 2004 2:08 pm
by Wraith
Not only actv, you need an actr file too.
Posted: Thu May 20, 2004 12:40 am
by mattp001
i have messed around with ai quite a bit and i think that i made some formidable bots. these ones arent like the sniping marines from the old blood gulch AI mod a while back. the ones i made will indeed miss. i have made like 3~4 varients too. ones with different weapons, different FOV, and etc. i will release a bunch ouf shit in the near future.
Posted: Wed Jun 09, 2004 3:15 pm
by rafazum
i made some too
-dif types- they flank you, and do other cool stuff ,
the only problem i have is thet i cant get my ai to respawn at their spawn points.
-they spawn at the spot where they die?
any suggestions mattp001
Posted: Fri Jun 11, 2004 1:38 pm
by kRAyZZed
hmm ok, i have managed to get some AI into a map by putting them in already flipped ghots BUT
im not sure as to how to get them to respawn after they have been slaughtered by myself and also when i change their multiplayer team index to either 1 or 0 they still attack only me
any idea what im doing wrong guys?
lol
Posted: Fri Jun 11, 2004 2:40 pm
by rafazum x
clue- forgetabout the "build in gunner" and look at your scenario
Re: lol
Posted: Sat Jun 12, 2004 9:17 am
by kRAyZZed
rafazum x wrote:clue- forgetabout the "build in gunner" and look at your scenario
ok im guessing this is a clue to how to place them without using a flipped vehicle but emmmmm im still lost as to what you mean - i have looked at other ways on putting the actv into the map but to no avail (still cant get them to respawn or attack each other/assist me

)
I know you guys have more experience with tag editing/creating than myself and if anyone could help me out with an explanation of how to do this or even some help it would be much appreciated - for example on my placing them and getting them to respawn front -how do i place them on map without flipping? lol
Posted: Thu Jul 22, 2004 1:11 pm
by Guest
how do u load the actor v tags in?
Posted: Thu Jul 22, 2004 8:55 pm
by Specter
get aztec and somerandomguy's tut on adding AI, it shows you where to load the actv and actr's in.
Posted: Tue Jul 27, 2004 6:45 am
by HunterXI
yeah, that makes life much easier. they actually run around!
Posted: Thu Nov 17, 2005 5:31 pm
by vidgam
I`m still having trouble when trying to use AIs I do use hmt and hht to mod . I use the hht toplace the AIs in vehicles but when i load bloodgulch.map it says gathering exception error.please pm on how to fix this and/or how do u place a flipped vehcile?
Posted: Thu Nov 17, 2005 7:50 pm
by SuperSunny
You guys are mixing Halo PC and the HEK's ai up together (one is talking about the flipped vehicles/HMT/HHT, other is about HEK).
Just follow Aztec's Tut for the HEK one. You can place Spawn Points, Group Points, you can create a team, and create the areas you want them to move to.
For PC, I guess there is some tut around here, involving flipped vehicles I believe.
WHere?
Posted: Sat Nov 26, 2005 10:58 pm
by [AMG]VEGETO
Where are the actr and actv tags? Have they been deleted? What has happened?
Posted: Sat Nov 26, 2005 11:14 pm
by BEEF!!!
Don't bump.