fixing open edges that don't exist???

Discuss HaloCE modding with the HEK tools here. For help, go to the Help Desk forum above.
Post Reply
User avatar
SnaFuBAR





Posts: 2515
Joined: Sun Apr 04, 2004 11:21 pm

fixing open edges that don't exist???

Post by SnaFuBAR »

me and katarn are trying to throw together a small map to beta test it. the thing is, i made a structure which has 0 errors on stl check. when it's put through tool, it says there are open edges... but we can't seem to find them...

can anyone help us out? any help is appreciated. thanks.

SnaF
Image
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
Katarn





Posts: 1638
Joined: Tue Mar 02, 2004 10:18 am
Location: http://www.videotuts.net/
Contact:

Post by Katarn »

Also, the .wrl file is just gibberish.
Excalibur: id hunt him down and jerk him off
Excalibur: and drink the gallons of cum that come out
__Blaz0__




Articulatist 100

Posts: 177
Joined: Fri Oct 03, 2003 7:29 am

Post by __Blaz0__ »

Well, I would start deleting the faces around the oden edges.. Also think of slapping a STL check modifier on your mesh to see if it's a tool error or maybe actually an open edge in 3ds. Good luck.

__Blaz0__
Waverunner





Posts: 2161
Joined: Sat Feb 12, 2005 4:34 pm
Location: I am pwn-proof.
Contact:

Post by Waverunner »

You can't delete faces around open edges when you don't know where theopen edges are. Also, They said they already did an STL check. Result was zero errors. Tool is recognizing something that 3ds max is not.
Post Reply