Page 1 of 1

HEK: Bump Mapping Tutorial

Posted: Fri Mar 11, 2005 3:45 am
by CrowPath
http://www.earthenrecords.com/bumpmaptut/intro.htm
http://www.evasive-concept.com/tack122/ ... /intro.htm
The first three parts of the tutorial are finished and online. The final two will be added shortly. The tutorial also goes into detail about how to make your own textures from images that wouldn't normally tile very well in-game.

If you have questions, spot any mistakes or have suggestions on how to make the tutorial better, post them in this thread.

backup hosting thanks to waverunner - he doesnt even know he is hosting it
link conversion to tack122

Posted: Fri Mar 11, 2005 10:31 am
by Pie
Amazing. I printed it out and will get to work after I wake up (sick and tired).

Surely, this deserves a Sticky, but I have no control in this forum, as of now.

Posted: Fri Mar 11, 2005 10:40 am
by [CL]9mm-Man
*Pulls out a bag of blue tack...* Sticked!!

Nice tutorial...Cant wait for the next bits

Posted: Sat Mar 12, 2005 8:57 am
by CrowPath
The tutorial has made the news page of Halo Bungie Dot Org: 8)


http://halo.bungie.org/oldnews.html?item=12394

Posted: Sat Mar 12, 2005 11:01 am
by Pie
Very nice dude!

Glad to hear you hit it big :wink:

Posted: Tue Mar 15, 2005 3:38 am
by CrowPath
The fourth part of the tutorial is now online: http://www.earthenrecords.com/bumpmaptut/inter.htm

Posted: Tue Mar 15, 2005 4:30 am
by Patrickssj6
YEAH!!!

Posted: Wed Apr 06, 2005 4:17 am
by CrowPath
http://www.earthenrecords.com/bumpmaptut/hard.htm


The final section, 'Advanced Bump Mapping' is now online. It's a bit different, since I hope you've learned enough from the other sections. It's designed to make you think for yourself and inspire you to come up with your own methods, as opposed to following another step-by-step tutorial that will teach you only one specific way of doing things.

Posted: Wed Apr 06, 2005 5:02 am
by Sonictag
Very awesome tutorial, this explains alot about bump mapping :D. All of those textures totally rock.

Posted: Wed Apr 06, 2005 11:25 am
by x13igDudex12
cool...but do you really need that GIMP or whatever to do this?

Posted: Wed Apr 06, 2005 1:12 pm
by Pie
Well. His tutorials use GIMP. And i personally love that program.

Posted: Thu Apr 07, 2005 1:55 am
by CrowPath
x13igDudex12 wrote:cool...but do you really need that GIMP or whatever to do this?
To follow the tutorial and get the gist of bump mapping: no
To work your way through the tutorial as fast and easily as possible while producing bump maps that have no obvious seams: yes

Seriously, it's free, easy to use, full of features and only a 7MB download (plus 3MB for the GTK environment).

Posted: Sat May 28, 2005 1:53 pm
by Patrickssj6
the site is down
sry no it isn't only cause of peerguardian

Posted: Fri Jun 10, 2005 5:44 am
by CMDR Reservoir
I have a suggestion. For when you make the bump map, make it slightly more gray and save it under a different name. Then in the Shader enviorment tag, place it under primary detail map so that way the 2-d texture doesn't just spring to life with bump maps.

Posted: Fri Jun 10, 2005 10:25 am
by Patrickssj6
for prymary detai you need alpha mask and i think it replaces the texture on ceratin sports where you apply the mask

Posted: Fri Jun 10, 2005 1:54 pm
by Tack122
ok i am done... after about an hours work of converting all the links and copying all the images i have sucessfully created a mirror on waverunners server. If you do use the bumpmapping tutorial Waverunner asks that you kindly register at his forums :)