Sapien not Opening .scenario files.

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BlackDeath100





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Sapien not Opening .scenario files.

Post by BlackDeath100 »

I didn't really know where to put this, or what is causeing the problem, but I figured it had something to do with the scenario tags, so I put it here. The problem is that I open sapien to edit my existing scenario file, but sapien simply closes after I just open it. It probably lasts five seconds. So can anyone help me? Thanks in advance.

P.S: Sorry for the spelling, I'm in a hurry.
rec0





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Joined: Tue May 04, 2004 8:40 am

Post by rec0 »

try opening it again, after it crashes/just closes straight away, go to your Halo Custom Edition folder and open debug.txt, copy like the last 10 (ish) lines of text in there and post them, and someone (or myself) can help figure out the real problem.
BlackDeath100





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Post by BlackDeath100 »

"12.18.04 10:51:22 need to get the following tags:
12.18.04 10:51:22 scenery\teleporter_shield\bitmaps\teleporter_shield_dust.bitmap
12.18.04 10:51:22 scenery\teleporter_shield\bitmaps\teleporter_shield_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\c_field_generator\bitmaps\c_field_generator_dust.bitmap
12.18.04 10:51:22 scenery\hilltop\shaders\hilltop.shader_transparent_chicago
12.18.04 10:51:22
12.18.04 10:51:22 game_load() failed."

Well I can tell what the problem is now, but I don't know where to get the original tags.
jame





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Joined: Mon Dec 20, 2004 9:08 am

Post by jame »

im having the same problems heres my text


12.24.04 21:08:39 guerilla pc 01.00.00.0609 ----------------------------------------------
12.24.04 21:08:39 reference function: _write_to_error_file
12.24.04 21:08:39 reference address: 4011a4
12.24.04 21:08:39 Couldn't read map file './guerillabeta.map'
12.24.04 21:08:53 you need to set your working directory.


12.24.04 21:09:18 guerilla pc 01.00.00.0609 ----------------------------------------------
12.24.04 21:09:18 reference function: _write_to_error_file
12.24.04 21:09:18 reference address: 4011a4
12.24.04 21:09:18 Couldn't read map file './guerillabeta.map'
I,m gona put the cheese into the enchilada.
gecko753




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Post by gecko753 »

ok blackdeath sounds like u should look in ur tags folder for those bitmap tags that its looking for. sometimes if you insert something into a map thru sapien, then delete the tag it was using, it wont open up again till it finds the tags it wants. try opening the scenario tag in guerrilla to get rid of the scenery object or w/e that needs those bitmap tags if im correct about the problem being that it cant find those tags
Waverunner





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Post by Waverunner »

I HAD THIS SAME PROBLEM!!!!! IM SO GLAD I CAN FINALLY HELP SOMEONE!!!!!!!!!!!!!!!!!!!!!!!

All you have to do is change your color quality to 32 bit. To do that right click on the desktop and click on properties and then go under on of the tabs till u see color quality......

Good luck!
rec0





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Joined: Tue May 04, 2004 8:40 am

Post by rec0 »

jame wrote:im having the same problems heres my text


12.24.04 21:08:39 guerilla pc 01.00.00.0609 ----------------------------------------------
12.24.04 21:08:39 reference function: _write_to_error_file
12.24.04 21:08:39 reference address: 4011a4
12.24.04 21:08:39 Couldn't read map file './guerillabeta.map'
12.24.04 21:08:53 you need to set your working directory.


12.24.04 21:09:18 guerilla pc 01.00.00.0609 ----------------------------------------------
12.24.04 21:09:18 reference function: _write_to_error_file
12.24.04 21:09:18 reference address: 4011a4
12.24.04 21:09:18 Couldn't read map file './guerillabeta.map'

this means you are trying to open the tag from a directory that is not within your Halo Custom Edition\tags folder
SunnySharma




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Post by SunnySharma »

You guys are missing those files. Reinstall the HEK? Backup your files? Then reinstall?
[users]axem




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Post by [users]axem »

look through the files that saipien couldnt find. look for anything that is red(where you put the paths of the tags) id start with the scenrey file. then gbxmodel file.
........dont ask for tag converting help........
sumrandomguy





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Joined: Sun May 18, 2008 3:26 pm

guerilla

Post by sumrandomguy »

idk why this doesn't work but if any1 can help me i would really appreceate it

05.18.08 18:22:06 guerilla pc 01.00.00.0609 ----------------------------------------------
05.18.08 18:22:06 reference function: _write_to_error_file
05.18.08 18:22:06 reference address: 4011a4
05.18.08 18:22:06 Couldn't read map file './guerillabeta.map'

but then when i tried to open it again it went to this:

05.18.08 18:22:56 you need to set your working directory.

Plz help me? Ty
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