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				Posted: Mon Jun 07, 2004 5:48 pm
				by VoiDeD
				As of yet.. It isn't possible.
			 
			
					
				
				Posted: Mon Jun 07, 2004 5:51 pm
				by VoiDeD
				Then why the fuck are you posting here?
Shoo, go post in that section.
			 
			
					
				
				Posted: Mon Jun 07, 2004 5:55 pm
				by VoiDeD
				Ok??
Thats the biggest single reason why i hate spammers like you.
Dont make useless posts.
			 
			
					
				
				Posted: Mon Jun 07, 2004 5:59 pm
				by VoiDeD
				Well i figured if you just left this topic wouldn't have been replyed to.
			 
			
					
				
				Posted: Mon Jun 07, 2004 6:18 pm
				by aarndo
				Voided wrote:Well i figured if you just left this topic wouldn't have been replyed to.
dude STFU
 
			
					
				
				Posted: Tue Jun 08, 2004 1:03 pm
				by VoiDeD
				aarndo wrote:Voided wrote:Well i figured if you just left this topic wouldn't have been replyed to.
dude STFU
 
Dude.. Dont butt into topics where you're not supposed to be.
u stfu noob tryin to act all though. hey voided... lets add this guy to the fucken top 995 noob list 
Add aarndo?
Its not the top 995 noob list.. Its the full list of n00bs.. Anyone who thinks they're good, but they suck, are automaticly added to the list.
 
			
					
				actualy it is
				Posted: Tue Jun 08, 2004 7:41 pm
				by moneyjr1
				actuly it is ok just look at a10 map of the begginnig the marine is driveing just limit ther abillity so go around the map ehh just an i dea 

 
			
					
				
				Posted: Wed Jun 09, 2004 10:59 am
				by [cc]z@nd!
				uhhh...that's a scripted cinematic, there is NO reaction between the marines ai and the actual hog, they just scripted the hog's joints to move a certain way in proportion to the warthog's velocity and acceleration (not just speed acceleration, but the change of a velocity) all they really do is use in-game graphics, physics and sound and script the bipeds and stuff where to go and what to do...this is knida like that one guy saying that the poa was a vehicle b/c it was movin in the beginning cinematic...and then usin references to the books to say it was a vehicles. nOObs are so predictable...
			 
			
					
				Disabled Blitzkrieg Export Options
				Posted: Sun Aug 15, 2004 2:49 pm
				by KiLLa_187
				It seems as Gearbox left out a exporting option or 2 in Blitzkrieg 
Guess they don't want us making bipeds 

 here's some proof
http://genocide.epgservers.net/blitzkrieg's%20secrets.jpg
http://genocide.epgservers.net/blitzkrieg's%20secrets1.jpg 
			
					
				
				Posted: Sun Aug 15, 2004 2:59 pm
				by [users]axem
				dude. we can make new bipeds. ive done it. its coming out in my next map.
			 
			
					
				
				Posted: Sun Aug 15, 2004 3:22 pm
				by KiLLa_187
				dude did u even look at the pics?
this means we can use the skin modifier just can't export it because gearbox left that option out.
Yes U can make a biped but not a good one...
It will either have gaps or overlapping faces when u animate it
			 
			
					
				
				Posted: Sun Aug 15, 2004 3:38 pm
				by [users]axem
				thats y you dont make a biped that cant use the chiefs animations
			 
			
					
				
				Posted: Sun Aug 15, 2004 4:27 pm
				by KiLLa_187
				even if u do use MC's animation graph u have to link ever piece of geometry to the right bone witch causes cracks..trust me i kno...otherwise u just have one walking model with no animation
			 
			
					
				
				Posted: Sun Aug 15, 2004 4:52 pm
				by [users]axem
				ive done it before. trust me. (although that was a long time ago and i forgot how i did it)
			 
			
					
				
				Posted: Sun Aug 15, 2004 4:54 pm
				by KiLLa_187
				pretty convienent don't ya think 

 
			
					
				
				Posted: Sun Aug 15, 2004 5:54 pm
				by Danke
				I saw a fairly good biped someone made already. I believe the person also had a working jet pack too.
			 
			
					
				
				Posted: Mon Aug 16, 2004 12:32 am
				by Tiamat
				I belive i made the first biped (correct me if i'm wrong) it was a walking matilic spiderlike quadraped named george. anyway me and killa are working together and we can make a biped linked to all the correct vertexis but it's a long a tedious process. we have tryed every modifier in both max 5 and 6 and nothing worksif u made a new biped with stretching texture plz share a picture or something but if it's just a bunch of seperate models then we alreay know how to do that.
(msg to killa: why didn't u show me these shots i know have a new idea on how to make it work i will test ASAP, which u know means a week or two for me 

 )
 
			
					
				
				Posted: Mon Aug 16, 2004 4:53 am
				by therealtribe
				have u tried colllapseing the stack?
bipeds are buggers.
but think of the good side we can make rayman type bipeds. lol
			 
			
					
				
				Posted: Mon Aug 16, 2004 8:56 am
				by KiLLa_187
				My bad tiamat I been outa it lately....anyways I found a soultion to the problem just have to wait a couple days 
