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HEK: Chain Spawning Tutorial

Posted: Fri Jul 16, 2004 10:35 pm
by chaosking202
This will teach you how to make a projectile spawn another projectile, or other things, after it is destroyed. So if you want a frag grenade to explode, then have 3 armed plasma grenades come out of it, this is the place.

Lets get started.

1. First, go to your "Halo ce\tags\weapons\frag grenade" folder and make a copy and paste it somewhere. It's a good idea to make a copy of anything you'll be altering.

2. Now open up Guerilla, and open go to the "weapons\frag grenade\effects" folder, and open "explosion.effect".

We are going to make a simple chain grenade that spawns 3 plasma grenades.

3. Now that you have explosion.effects open Guerilla, go down to where it reads "PARTS". This is the 4th section from the top.

4. In this section, click the "Add" button 3 times.

5. Now in the dropdown bar you shuold see "8.effect_part_block". Select it.

6. Now 3 tabs down is "location" dropdown bar. Click this and select "0. effect_locations_block".

7. Skip flags and go to the "type" dropdown bar. Select "projectile". In the tab to the right, hit the "..." button, and go to "weapons\plasma grenade\plasma grenade.projectile".

8. In the "velocity bounds" section, enter "0.2" in both sections. I believe this is the speed that the projectile travels when spawned. So the higher it is, the further and faster it will go.

9. In the "velocity cone angle" section, enter 25 degrees.

10. In "angular velocity bounds", put "0.5" in both sections.

11. Repeat this process for the other two "effect_part_block" dropdowns. Just make sure you change the "velocity cone angle", so the grenades spread out in different directions.

12. Now save the file, and recompile your map.

That's it, you have just created a frag grenade that will spawn 3 plasma grenades when it explodes. Then the plasma grenades will explode. The possibilities are endless. Try puting other heavy weapon projectiles, or even vehicles and weapons in place of the plasma grenade. You can even spawn a MC decoy, just use the correct "type" tag. "vehicle" for example if you want to spawn a warthog or ghost. Just be carefull with the vehicle spawning, to prevent lag, and turn off vehicle respawn in the setup menu, otherwise they will keep piling up at the same spawn points that you set in your map. Also don't get carried away with the chain spawning, if you where to make an assault rifle fire rockets that spawn 100 extra projectiles, the engine will not be able to handle it and the game will crash. Also, just for fun, edit the plasma grenade to spawn plasma rifle bolts when it explodes, or you can even edit the plasma rifle bolt impact effects files to make it appear to bounce off the walls. Have fun, and soon I will make a quick tutorial on duplicating projectiles. This is so you can have a frag grenade spawn other frag grenades without it going on forever. See you online sometime.

This is a link to a demo movie of chain spawning.

http://files.halomods.com/viewtopic.php?t=9572

Deimos


this was not written by me, just thought i would share the knowlage.

Posted: Tue Jul 20, 2004 1:58 pm
by Overlord
uh wrong forum this is halo pc not halo ce

Posted: Tue Jul 20, 2004 3:39 pm
by kaptainkommie
Moved and stickied.

Posted: Mon Aug 16, 2004 3:25 pm
by sonicm
can it be used for pc?
(Extract batch then rebuild map via HMT 3.5)

Posted: Fri Sep 10, 2004 6:24 pm
by halo mods rock

Posted: Fri Sep 10, 2004 6:47 pm
by Locke
[quote="halo mods rock"][/quote]
You didnt even post anything.Stop advertising for your clan.

Posted: Tue Dec 14, 2004 4:12 pm
by RI5ER
sorry for being such a noob and not knowing anything, but what does recompile mean? is it to rebuild the map or somethin?

Posted: Tue Dec 14, 2004 7:20 pm
by McFarlane
yes

Posted: Wed Dec 15, 2004 4:23 pm
by RI5ER
sorry again, but i got to use tool? or can i use HMT?

Posted: Fri May 06, 2005 6:41 am
by Knuckx118
Yeah how are you supposed to recompile the map?

Posted: Tue May 24, 2005 6:57 pm
by Patrickssj6
it never works for me

Posted: Sat May 20, 2006 5:37 pm
by ledhedgn
sry bout the bump, but incase u guys cant get it to work, open up the copied frag grenade.projectile in geeurilla, scroll down to the detonation part, then click the 3 dots in the same row as the effect option in it, then go to the copied frag grenade folder, then go into that effects folder, now choose the explosion.effect u modified. after that you gotta do something in the globals, but im not sure, ill edit back when i find out what works in the globals

Posted: Wed Sep 13, 2006 7:32 pm
by Specialpat
I cannot find the tag folder :oops: . i have reinstalled ce several times so could someone help me plz?

Posted: Fri Oct 13, 2006 6:10 pm
by Dominatr
Go to the CE directory, usually C:\Program Files\Microsoft Games\Halo Custom Edition
You will find the tags folder in there

Posted: Fri Oct 13, 2006 9:30 pm
by Specialpat
ok i went there but it wont load any tags i put in it

Posted: Sat Mar 17, 2007 5:08 pm
by PJ!
how do u recompile map?!?!?

Posted: Sat Mar 17, 2007 5:54 pm
by TomClancey
Nice bump. Read the Rules.

Posted: Wed Jul 18, 2007 7:41 am
by DiSrUpTiOn
i cant fin tags either in ce and i looked every where

and when i try to load a tag i exported outof bg it says

YOU need to set ur working directory

can some 1 pm me on how to do it

Posted: Sat Sep 08, 2007 11:28 am
by DiSrUpTiOn
how do u do this stuff im new to this help


im at the part to save and recompile map

Posted: Sun Oct 07, 2007 6:09 am
by techninja
Yeah me too... plz help. I've been trying to do it for days... I'm pretty much clueless.

(btw, I'm reffering to recompiling the map)