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Posted: Sat Dec 10, 2005 6:29 pm
by poiuy297
were can i get halo ce

Posted: Fri Dec 30, 2005 7:59 am
by TheNox
This guide is of no use for a begginer,

i mean what the hells a gfxwhatever tag?

has anyone got a better guide?

Posted: Fri Dec 30, 2005 8:02 am
by maca_ยง
poiuy297 wrote:were can i get halo ce
Linky.

Posted: Fri Dec 30, 2005 8:03 am
by TheNox
also it says "add the markers to the model" how do i do that? this is surpose to be a guide isnt it?

Posted: Sat Jan 21, 2006 9:26 pm
by fdude
WOW!!!!!!!!! Thank you!

Posted: Sun Jan 22, 2006 5:29 am
by Patrickssj6
Just a side note:
  • This tutorial is so old.There are new and easier and better ways to do it

Posted: Mon Jan 23, 2006 1:29 pm
by poiuy297
how do u make bitmaps

Posted: Sun Mar 05, 2006 4:43 pm
by poiuy297
you dont have to flame just because i didnt start too long ago and im a kid doesnt mean you have to go on and say it geez you were a noob once so dont say anything

Posted: Fri Mar 24, 2006 5:53 pm
by Patrickssj6
This tutorial should be dleted or edited cause it doesn't work.
Trust me I know what I'm saying.There are newer,easier and better ways to make vehicles. :D

Posted: Thu Nov 23, 2006 6:39 pm
by Camtheman
and what might those be because i really want to make my turret.

Posted: Mon Feb 05, 2007 7:23 pm
by dawv
dude... i cant even get past the VERY first step casue there is no Data folder in the halo custom edition directory. Whats the dealio????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? :?: :?: :?: :?: :?: :?: :?: :?:

Posted: Fri May 25, 2007 2:30 pm
by DarkAnimator
What bitmaps???

Posted: Fri May 25, 2007 2:31 pm
by DarkAnimator
dawv wrote:dude... i cant even get past the VERY first step casue there is no Data folder in the halo custom edition directory. Whats the dealio????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? :?: :?: :?: :?: :?: :?: :?: :?:
GET HEK!!! CANT YOU SEE YOU NEED HEK???

Posted: Tue Jun 05, 2007 9:36 am
by Mike--X
i followed all the steps for the collision geometry and i export and everything is good until i put it in sapien. it says that my model and collision geometry node counts dont match and it will not be collidiable or whatever. i can spawn it in devmode and drive it and stuff but when i hit something it has an exception.

wont work!

Posted: Sun Aug 05, 2007 7:23 pm
by Xenophane
ok wth, ive made two vehicles and they both have the same problem, they are completely non-interactive except that from certain angles you can see glimpses of them, anyone got ideas? i must be misunderstanding something the TUT said cuz my bro and his friend's vehicles work, but they cant figure out why mine doesnt. and when i say non-interactive i mean, no collision, wont respond to explosive, and cant get in, all i CAN do is see at from certain angles any help would be GREATLY appreciated

Posted: Thu Sep 06, 2007 8:19 am
by matthewcampion
i am completely new to halo modding i want 2 make a custom hog but i don't know how 2 do anything @ all.

i only have Gmax not 3ds max.

u could help me with msn messenger.

plz help Matty!

Re: HEK: How To Make Custom Vehicles

Posted: Sat Oct 27, 2007 3:32 pm
by gilped1
axeman wrote:STEP 4 : Creating and exporting the collision geometry

For the collision geometry we will need to find out what markers you will need (the collision geometry needs different markers to do with physics) first goto guerilla and open the Banshee's Physics and follow step 2 (but for the collision geometry use the names in the mass point rolldown).go back to 3dmax and re-name all the markers you had for the gbx model in the names of the markers from the banshee physics (you may have to add/delete some markers), again place these where you think they will go. Link these to your model and open the materials menu (M is the shortcut) and change the name of your material group to collision geometry. Dont forget to Save your 3dmax CG model (collision geometry).

Next you must export the model into the Physics folder within your ufo folder as a JMS file.
im confused with the collision geometry bit, im making a custom pelican, im using the ghosts GBX importer to import the model, and the model exports with out errors, but the collision geometry dosent work. Can anyone help me?

Posted: Sat Dec 01, 2007 9:34 pm
by halfcharged
can somebody plz send me a link to a video tutorial on how to make vehicles.

Posted: Sun Dec 02, 2007 11:41 am
by Cryticfarm
The ghosts tutorial resource :)