if ure good in tags and stuff, pm me or add me to msn, and if u help me in this youll have 100% avabelity of putting this gren in any of your maps, and you will have credit...
new flame grenade tag idea (like in max payne) help needed
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akmassassin
- Posts: 164
- Joined: Sat Jun 05, 2004 4:41 pm
- Location: canada!!! W00t wO0t!! je danse ak l
new flame grenade tag idea (like in max payne) help needed
ok i just though of making a grenade that will flame has the plasma grenade, but the flames will be orange... (like in max payne that crazy grenade that u shoot on people and he dies flaming ha!
) it wont make any damage on the shot when it will explode, BUT will make u flame to death as the flamethrower. i started to modify tags a little bit, i copyed all tags of the plasma gren and putted it all orange (like instead of being flaming and exploding in blue, its orange...). but now i need to edit all those numbers... and im mostly a modeler, so i would need some help of anybody that is good in tags to make this flame to death grenade.
if ure good in tags and stuff, pm me or add me to msn, and if u help me in this youll have 100% avabelity of putting this gren in any of your maps, and you will have credit...
assassin
if ure good in tags and stuff, pm me or add me to msn, and if u help me in this youll have 100% avabelity of putting this gren in any of your maps, and you will have credit...
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kaptainkommie
- Posts: 732
- Joined: Wed Nov 26, 2003 11:59 pm
- Location: Raleigh, NC, USA
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akmassassin
- Posts: 164
- Joined: Sat Jun 05, 2004 4:41 pm
- Location: canada!!! W00t wO0t!! je danse ak l
dammit! i had this idea every since chain spawning came out!!! btw, i am not good @ tags, but when u finish it, can i use it?
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent
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akmassassin
- Posts: 164
- Joined: Sat Jun 05, 2004 4:41 pm
- Location: canada!!! W00t wO0t!! je danse ak l
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akmassassin
- Posts: 164
- Joined: Sat Jun 05, 2004 4:41 pm
- Location: canada!!! W00t wO0t!! je danse ak l
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Valcoramizer
- Posts: 8
- Joined: Wed May 19, 2004 3:32 pm
This could work...
This might work. Try replacing the plasma grenade's "shock wave.damage_effect" with the flamethrower's "burning.damage_effect." Then go in to burning.damage_effect and change some of the values such as the radius to match those of the shockwave. I'm not sure but it might just work.