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Night Ops [MULTIPLAYER]
Posted: Mon Apr 02, 2007 4:58 pm
by T Beezie
Well, I think I've been keeping this mod quiet long enough. We all know that it was inevitable, I just didn't expect my progress to come along as quickly as it has. So, I whipped up this little "teaser" for you guys, expect release to be
soon, check it out.
>>Click Here to Watch<<
Posted: Mon Apr 02, 2007 5:34 pm
by ScottyGEE
HAX TO DA MAX!
If you need help with weapon tweaking just PM me TBZ...Coz no offence I dont want a repeat of last time with some of the errors

Posted: Mon Apr 02, 2007 5:44 pm
by bricksarefun
I do love my tuna salad mr yellow team spartan ;p
Cant wait to beat you down with teh sign XD ;p
The face of doom is coming perhapsedly?
No, it didn't make sense to me either.
Posted: Mon Apr 02, 2007 6:50 pm
by WastingBody
Looks amazing as always T Beezie.
Posted: Mon Apr 02, 2007 9:34 pm
by G.I.R.
So...Does this version have AI just so you could test? Or is the release going to be AI-free (hopes so). Cause AI would kinda ruin the 'Multiplayer' part of this mod, IMO. Other than the AI, it looks badass.
Posted: Mon Apr 02, 2007 10:33 pm
by T Beezie
Honestly, IMO, the A.I. makes this mod
extra special.

It really makes it feel like it's SP counterpart. And yes, the AI
will be included in the final! It just wouldn't be a "
Beezie Mod" without em'

My only suggestion to those who feel the A.I. just "ruins it", DON'T ENABLE THE A.I.
But, with working zones, char based respawns, and team specific A.I., heh, who wouldn't want them in.

And for the people who might be worried about lag issues, trust me, there is ZERO lag. I've been testing this map extensivly on X-Link, with many friends, and it plays BEAUTIFULY!

The char based respawns keep the number of A.I. at a constantly even amount of 8 vs 8.
Thanks for all the great feedback guys. I hope everyone can enjoy this map as much as I have during the creation of it.

Posted: Mon Apr 02, 2007 11:08 pm
by ScottyGEE
Will there ever be buggers or hunters?
I don't mind a lack of hunters...But if a random bunch of buggers were generated every 2 minutes that would be awesome...
Just so its a unexpected situation from fighting elites...and those who do indeed fight the buggers give the opposing team a chance to strike
Posted: Tue Apr 03, 2007 4:27 am
by DoorM4n
The elite had no shield and you shot him with a rocket launcher.
What a N00B!
Definitely going to add this one to the menu.
Posted: Mon Apr 09, 2007 6:11 pm
by StalkingGrunt911
TBeezie, I got around to playing Night Ops, I was looking forward to playing with you but I think you had work. I liked it.

Posted: Fri Apr 13, 2007 12:21 pm
by sneakyn8
is the ai smart enough to go for the objectives yet?
Posted: Fri Apr 13, 2007 7:48 pm
by CptnNsan0
lol if only. that would be one good ass mod.
Posted: Fri Apr 13, 2007 8:10 pm
by -DeToX-
Good times playing this. You made the beta Quick, and amazing, I thought it was the ready to release product.
Keep it coming T.
Posted: Fri Apr 13, 2007 11:51 pm
by ScottyGEE
OH SHIT!
I forgot

I'll get to work

Re: Night Ops [MULTIPLAYER]
Posted: Wed Apr 25, 2007 3:46 pm
by MasterChief2829
T Beezie wrote:Well, I think I've been keeping this mod quiet long enough. We all know that it was inevitable, I just didn't expect my progress to come along as quickly as it has. So, I whipped up this little "teaser" for you guys, expect release to be
soon, check it out.
>>Click Here to Watch<<
That's awesome... it's like live co-op! [Well, XBC/Xlink Co-op]. The environment and AI look great. Great job
Now will it be wrong to play MP by yourself?
Hell No!
Posted: Mon Apr 30, 2007 9:56 pm
by DWells55
Is it still fun without AI?
Posted: Mon Apr 30, 2007 10:51 pm
by dec1234
Looks awsome! cant wait!!!!

i never got to playing night-ops SP but i thought it still looked ace!

Posted: Tue May 01, 2007 2:39 pm
by plushiefire
release the damn mod beezie

looks great.