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rocket and pistol zoom creates conflict...(help needed)
Posted: Tue Jun 29, 2004 9:37 pm
by snake3k1
i created a bitmap for the pistol when it is zoomed in, i injected it, tried it out, and everything was great. here's the prob. the rocket launcher uses the same zoom in bitmaps as the pistol. so the zoom in reticle i wanted for only the pistol, is now for both the pistol and the rocket launcher.
how do i make the game differenciate between the 2 types of zooms? i have seen ppl do it in mods, but i can't quite put my finger on how to do it. any help would b appreciated
thx in advance

Posted: Wed Jun 30, 2004 11:15 am
by snake3k1
i'll try that, but i dont think it'll b very easy to contact him. i bet every1 hits him up for help. so if n e 1 else knows how please drop a post
Posted: Wed Jun 30, 2004 12:04 pm
by LjBado
ummm I no how... whats your AIM, Ill contact you (seeing as to how I did everything Nitrous did when I remade his Halo 2 mod...)
Posted: Wed Jun 30, 2004 12:08 pm
by snake3k1
my aim is "nLo snake3k1" that is a space between nlo and snake3k1, not an underscore, thx man. i also added u to my list, ur AIM sn is legionbado, right?
Posted: Wed Jun 30, 2004 12:48 pm
by snake3k1
new live order, we were just about the best unreal champoinship clan on xbox live, then we stopped playing it
Posted: Wed Jun 30, 2004 1:28 pm
by snake3k1
yea, the leader liker pro wrestlin
Posted: Wed Jun 30, 2004 6:57 pm
by snake3k1
yea, lgbado helped me switch it so the rocket zoomed in was like the SR and then i could edit the Sr ret cause i didnt have an SR in my mod. later i found out that the rocket ret was too big to fit next to some other hud crap (the 2x and 8x stuff). so then i injected the rocket zoomed bitmaps into a bitmap that isnt used in the game, and i swapped dependencies. so yes, i got it to work