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My take one what's keeping us from having a Wraith etc in MP
Posted: Wed Dec 03, 2003 7:06 pm
by Lazer
So you've managed to reinject your Wraith back into say BloddGulch. You load up the map... yay no blobs! Then you look closer and then skin is random and completely wrong. Why is this? From what I see HMT isn't saving the texture coordinate data (UV coordinates I believe they're called...) when it exports it to an .obj file. Just try loading the model up into a modelling program and try loading the skin. Won't load it right. Anyone know of a way around this or are we gonna have to wait for HMT4?
Posted: Wed Dec 03, 2003 7:39 pm
by Icetiger
Im pretty sure we will have to wait for hmt 4 or a patch. Hopefully it comes soon

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Posted: Thu Dec 04, 2003 10:50 am
by staticx57
monoxidec isworking on a new model injection way.
Posted: Thu Dec 04, 2003 10:51 am
by staticx57
sry didnt notice the double post.
Posted: Thu Dec 04, 2003 10:53 am
by WaLKa
double post
Posted: Thu Dec 04, 2003 1:33 pm
by DrLime
Did you try reinjecting the shader model? If I am not mistaken, they control the texture and UV points...
Posted: Thu Dec 04, 2003 2:04 pm
by BlacGrunt55
maybe ill try that...
Posted: Thu Dec 04, 2003 6:34 pm
by Lazer
I'll try that too...
Oh and a tip:
For multiplayer use, don't use b-driver, use scorpian-driver for the driver seat. The animation has him climb in and out of the hole instead of getting in as if it were a banshee.
Posted: Fri Dec 05, 2003 6:02 am
by HAL9000
he actually goes in the hole??? if the anaimation is perfect with the wraith driver im thinkin we can extract only the animation or just change the thing that says who gets in and out for a perfect animation

Posted: Fri Dec 05, 2003 12:19 pm
by Lazer
Well there is a bit of clipping, but besides that he does climb into the hole, and when he gets out it looks really cool. A LOT better than the b-driver anims. Just don't use it in sp or elites can't get in since they can't get in scorpions.