Editing the BSP

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WaeV




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Editing the BSP

Post by WaeV »

How does one extract a level's BSP, edit it, and reinject it?
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conure




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Re: Editing the BSP

Post by conure »

At the moment? You dont.
Plain and simple.

While tools to do such a thing are *very* possible, it isnt something you can do at the moment due to two things:
A. Separation of visual and collision bsp in the sbsp tag
B. Little to no research on collision models, public (and private?).
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Re: Editing the BSP

Post by zanghfei »

Hum custom edition toolz ¬_¬
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WaeV




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Re: Editing the BSP

Post by WaeV »

Ok, but how?
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hiheyhello





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Re: Editing the BSP

Post by hiheyhello »

Myabe you, conure could research it if you havent? because custom models with collision would be a very big step, i've been told impossible but i of course do not believe such things. All i can say is CE or do what DH did with project with the logs. I had a idea to duplicate the ring closeup from a10(POA) mulitple times and retexture to your textures, then import and make it really close to the actually ground floor etc. I might do it, could be awesome.
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