Tree help!
- diamondbackk60
- Posts: 250
- Joined: Sat Feb 09, 2008 12:10 am
- Location: BFE North Dakota heh..
- Contact:
Tree help!
Hey everyone i am trying to add trees to my map and i have gotten as far as extracting and injecting the tree into my map and rebuilding it but i do not know how to properly make the trees appear in the map can someone help please?
- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
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Re: Tree help!
Sparkedit
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
- diamondbackk60
- Posts: 250
- Joined: Sat Feb 09, 2008 12:10 am
- Location: BFE North Dakota heh..
- Contact:
Re: Tree help!
sorry that doesnt help me much bro.. im not new to modding at all but i am relatively new to modding halo pc i just need a direction
- guysullavin
- Posts: 1542
- Joined: Sun Sep 16, 2007 6:11 pm
- Location: Niagara-on-the-lake
- Contact:
Re: Tree help!
I'm not joking, Sparkedit is like using Halo 3's Forge except more accurate, and not stupid.
Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
- diamondbackk60
- Posts: 250
- Joined: Sat Feb 09, 2008 12:10 am
- Location: BFE North Dakota heh..
- Contact:
Re: Tree help!
oh ok i didnt know i thought you were being a smart ass like most ppl here sorry and thank you.. and btw how do i use spark edit?
- General_orca
- Posts: 62
- Joined: Wed Aug 13, 2008 8:31 am
- Location: Somewhere 4x4ing between Moab and Hurricane UT
Re: Tree help!
just like HMT or HHT open the .map file and that, if your stuck there im sure there's a tutorial on Sparkedit with that stuff
Why is it that when you tell a person that there are 400 billion stars in the sky and he'll believe you, tell him a bench is wet and he has to touch it?
- diamondbackk60
- Posts: 250
- Joined: Sat Feb 09, 2008 12:10 am
- Location: BFE North Dakota heh..
- Contact: