halo pc mods online?

Discuss general issues about modding HaloPC. Post ideas for mods here.
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sullydude





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halo pc mods online?

Post by sullydude »

i know u cant show skins but how can every1 see my rockets coming outs my assault rifle

plz for the love of happiness help me!!!!!!!!!!!


-sullydude
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tucker933





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Re: halo pc mods online?

Post by tucker933 »

sullydude wrote:i know u cant show skins but how can every1 see my rockets coming outs my assault rifle

plz for the love of happiness help me!!!!!!!!!!!


-sullydude
They need the map file installed on their end to be able to see it.
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sullydude





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Post by sullydude »

that really really sucks...

so theres know way unless they have the .map file?

so why did even bother doing this?... because im an idiot
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MoDFox





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Post by MoDFox »

I'm pretty sure there is, check under flags for triggers or something.
In Esch.
Weapon > Reflexives > triggers > trigger 1 > bitmask32s > flags
check projectile is client side only and identical error, uncheck them both.
I think that's it, I'm not positive though.
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tucker933





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Post by tucker933 »

MoDFox wrote:I'm pretty sure there is, check under flags for triggers or something.
In Esch.
Weapon > Reflexives > triggers > trigger 1 > bitmask32s > flags
check projectile is client side only and identical error, uncheck them both.
I think that's it, I'm not positive though.
That won't work if only the server has it, the client doesn't know its client side only since his/her map file is still checked to be originally host side. That still requires the client to have one form of modded map.
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MoDFox





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Post by MoDFox »

tucker933 wrote:That won't work if only the server has it, the client doesn't know its client side only since his/her map file is still checked to be originally host side. That still requires the client to have one form of modded map.
I don't think so, I'm pretty sure that unchecking that will make it CSS.
So basically it tells your halo to send that bit of information to the joiners.
Much like vehicles, it says "This vehicle is here" and then the vehicle is there for your joiners.
I'm pretty sure thats basically what the whole unchecking thing does "This projectile is this one, now be it".
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JK-47




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Post by JK-47 »

Doesn't work.
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Corvette19




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Post by Corvette19 »

JK-47 wrote:Doesn't work.
D:
I always wanted that
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WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
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