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Weapon MODDIN' help yo

Posted: Sat May 22, 2004 6:08 pm
by hunterelite
1. export pistol model[0] to my desktop.(using hmt tools)
2. import model in 3ds max 6. ( i can import cause of plugin. (ObjtoMax)
3. when i import it, i get a menu asking me about various variables of the model. one area on the menu allows me to change the vert scale. if i dont turn this up high my model will be ummmm. tiny. so i turn it up to 100.
4. i edit model.
5. export model to desktop (using plugin(MaxtoObj)
6. menu pops up and gives me options.should i set vert scale to 100 again? or make it .001?
7. i go to hmt tools and import model. i get an error!!!!! ahahahha.
does this have to do with the vert scaling? do i export model as polygons or triangles? is it my plugin? how have you guys edited, exported, and imported halo weapons.

this is where i found the plugin for importing and exporting wavefront objects with max.: http://maxplugins.de

Posted: Sat May 22, 2004 6:29 pm
by [cc]z@nd!
when i tryed 3ds max i couldn't get it to load the mentalray plugin, so i just gave that up and downloaded milkshape, i suggest getting thaat from the FAQ thread in here