Page 1 of 2
					
				Exception!
				Posted: Fri Oct 26, 2007 11:18 am
				by TommGun
				Well I have been using HMT for a little while, and now whenever I try to start a multiplayer game or try to join one, Halo closes and this little box comes up that says 'Exception!'  Can anyone help me fix it so I can play?  (By the way, I have Halo PC trial)
			 
			
					
				
				Posted: Fri Oct 26, 2007 11:28 am
				by bcnipod
				because you skrewed something up in the bloodgluch map that is causing an execption error to occur. download the trial again and back up the map next time.
			 
			
					
				
				Posted: Fri Oct 26, 2007 11:37 am
				by TommGun
				bcnipod wrote:because you skrewed something up in the bloodgluch map that is causing an execption error to occur. download the trial again and back up the map next time.
Thanks but is that all I can do?
 
			
					
				
				Posted: Fri Oct 26, 2007 11:44 am
				by bcnipod
				yeah, i don't believe there is anyway to recover a map from an exception.
			 
			
					
				
				Posted: Fri Oct 26, 2007 11:52 am
				by TommGun
				bcnipod wrote:yeah, i don't believe there is anyway to recover a map from an exception.
Ok, but how do you back up the file?
 
			
					
				
				Posted: Fri Oct 26, 2007 11:57 am
				by UntalkativeBunny
				you shouldve backed up the map you were working on before you even started modding it...now, you might have to recover the map you were working on from your halo disc.
			 
			
					
				
				Posted: Fri Oct 26, 2007 12:10 pm
				by bcnipod
				to bunny:
1. he is using demo
2. don't blame users for things they did not know could happen.
to tomm
1. you make a copy of the map
			 
			
					
				
				Posted: Fri Oct 26, 2007 12:13 pm
				by TommGun
				bcnipod wrote:to bunny:
1. he is using demo
2. don't blame users for things they did not know could happen.
to tomm
1. you make a copy of the map
Oh thats easy thanks!  And if something goes wrong just take out the bad one, but the copy in and then copy that to back the new one up?
 
			
					
				
				Posted: Fri Oct 26, 2007 12:14 pm
				by bcnipod
				yeah you should do this will all the .map files.
			 
			
					
				
				Posted: Fri Oct 26, 2007 12:24 pm
				by TommGun
				bcnipod wrote:yeah you should do this will all the .map files.
Thanks!
 
			
					
				
				Posted: Fri Oct 26, 2007 12:36 pm
				by TommGun
				Well I re-downloaded it so Im gonna check to see if it works,AND i made backup files
			 
			
					
				
				Posted: Fri Oct 26, 2007 12:43 pm
				by bcnipod
				good ask if you have anymore problems.
			 
			
					
				
				Posted: Fri Oct 26, 2007 12:59 pm
				by TommGun
				bcnipod wrote:good ask if you have anymore problems.
\
Ok, I tested it out and it works.  BTW, what do you think is better, HMT or Sparkedit?
 
			
					
				
				Posted: Fri Oct 26, 2007 1:03 pm
				by bcnipod
				I would chose HMT, because Sparkedit is a very buggy program.
			 
			
					
				
				Posted: Fri Oct 26, 2007 1:03 pm
				by Cryticfarm
				You can't really compare the 2 because they are used for different things.
			 
			
					
				
				Posted: Fri Oct 26, 2007 1:52 pm
				by TommGun
				bcnipod wrote:I would chose HMT, because Sparkedit is a very buggy program.
Ok, are you good at HMT?
 
			
					
				
				Posted: Fri Oct 26, 2007 2:48 pm
				by UntalkativeBunny
				HMT comes with practice, try very simple things at first (like projectile swapping), then try bigger things like weapon modding.
			 
			
					
				
				Posted: Fri Oct 26, 2007 3:02 pm
				by TommGun
				UntalkativeBunny wrote:HMT comes with practice, try very simple things at first (like projectile swapping), then try bigger things like weapon modding.
how do you swap projectiles?
 
			
					
				
				Posted: Fri Oct 26, 2007 3:20 pm
				by TommGun
				TommGun wrote:UntalkativeBunny wrote:HMT comes with practice, try very simple things at first (like projectile swapping), then try bigger things like weapon modding.
how do you swap projectiles?
 
Swap the META
 
			
					
				
				Posted: Fri Oct 26, 2007 3:23 pm
				by Altimit01
				You know what works better? Dependency swapping so that if the projectile is shared by other weapons it's not changed for those. (example rocket launcher and rocket warthog)