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				Injecting new models in HMT with 3ds max 9
				Posted: Mon Oct 08, 2007 6:03 pm
				by SPARTAN GRUNT
				I need help with my program, 3ds max9, I don't know what settings to put it at when I import or export port out after I edit the weapon.
 

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				Posted: Mon Oct 08, 2007 6:25 pm
				by Andrew_b
				how about you just use misfit modeler. 3ds max 9 is more for halo custom edition. I dont remodel with it..
			 
			
					
				
				Posted: Mon Oct 08, 2007 6:57 pm
				by not_quite_a_nice_guy
				Well, you could make the models into gbxmodel tags, and collision, then convert them, using a tutorial if you don't know how, then you can swap the model depenencies for whatever with that. Then you will have a completly customized model, no need to worry about all that vertices and indices being the same. 

 
			
					
				
				Posted: Mon Oct 08, 2007 6:59 pm
				by Andrew_b
				allot more work for pc..
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:00 pm
				by not_quite_a_nice_guy
				Yes, I know... but still, I mean you could make some pretty good mods though. I don't think its too much work though.
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:03 pm
				by Andrew_b
				if you add a vertice and a face you would need to skin that face....
remodeling is easier to do without 3ds max
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:06 pm
				by not_quite_a_nice_guy
				Yeah, I suppose. I use GMax personally, all you have to do is uvw-unwrap. Pretty useful, but hey, I'll do what I do. If you are looking for something quick, Yes, go with something simpler.
			 
			
					
				
				Posted: Tue Oct 09, 2007 1:03 pm
				by Cryticfarm
				3D studio max the halo pc remodeling=bad
			 
			
					
				
				Posted: Tue Oct 09, 2007 1:16 pm
				by not_quite_a_nice_guy
				Oh, shush yo self!