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				OK I NEED A LITTLE HELP SKINNING!!
				Posted: Sun Sep 30, 2007 6:18 am
				by Stunts
				Um ok im working on a clan mod so dont make bignewsover this or leader will be pissed. Anyway im trying to make a orange jail uniform, but i don't no how to manipulate the multipurpose to get it to not make him look like a hippie or a retro action figure, plz help, much appreciated,
Stunts 
 
I'm making the mc or another model look like hes wearing a orangejail iniform. heres wat isnt supposed 2 look like:
 

 
			
					
				
				Posted: Sun Sep 30, 2007 6:21 am
				by bcnipod
				i would edit the texture. not the multipurpose, but that is just me.
			 
			
					
				
				Posted: Sun Sep 30, 2007 6:31 am
				by Philly
				What are you skinning? I think left that important bit out. 

 
			
					
				
				Posted: Sun Sep 30, 2007 6:46 am
				by {TP}Spartan
				masterchief 

 if ur skinning master chief u will have to edit the shaders in HHT if u want a solid orange
 
			
					
				
				Posted: Sun Sep 30, 2007 7:01 am
				by Stunts
				yes well, um our map is going to b n ce, and im just taking skin from pc,sooo does that mean i hav to use a map converter and fix shaders later?
P.S. I edited my first message, and i just got up and am half asleep so thats y i left stuff out.....
			 
			
					
				
				Posted: Fri Oct 05, 2007 12:27 pm
				by guysullavin
				You can just get photoshop and edit the stuff manually
ill walk u through the steps but it probably wont work cuz this is mac v (unless windows has HMT)
1: open HMT
2: open the bitm part (bitmap)
3: go down to characters\cyborg\bitmap\cyborg (i think its that, if not then remove the first cyborg)
4:hit preview then export
5: open ur image editor (heck u dont need photoshop just open paint)
6: Paint all over it with translucentsey stuff heck idk
7: Save as JPEG
8: repeat steps 1-3
9: this time press inject
10: drag ur coloured jpeg and drag it into box
11: then press inject
12: it may crash (dont worry just the app, its just writing on the bitmaps file)
13: drag the files into ur maps folder
14: run halo
and im out
			 
			
					
				
				Posted: Mon Oct 08, 2007 5:22 pm
				by Stunts
				thanks, that shood b put in tut section, but um hmt 4 windows doesnt wrk like that i dont think
sry, thnx anyway i appreciate it.
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:08 pm
				by not_quite_a_nice_guy
				HMT 4?
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:10 pm
				by Andrew_b
				HMT for...
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:11 pm
				by Stunts
				sry im n2 im slang cause im supposed 2b doing hw usually, and i sneak posting and modding time.
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:12 pm
				by Andrew_b
				Stunts wrote:sry im n2 im slang cause im supposed 2b doing hw usually, and i sneak posting and modding time.
sorry im into im slang cause im supposed to be doing homework usually, and i sneak posting and modding time.
there ya go 

 
			
					
				
				Posted: Mon Oct 08, 2007 7:16 pm
				by not_quite_a_nice_guy
				Wow, you are good at that. Anyways, yeah, what he said should work. 

 
			
					
				
				Posted: Mon Oct 08, 2007 7:20 pm
				by Stunts
				it will? i didn't know i could do that with hmt, i thought it had 2b exported from a program(i use mipedit) n2 .dds form. o well i'l try, thnx
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:23 pm
				by not_quite_a_nice_guy
				Wait, I missed that... 

  no! You have to convert the file to .dds but it that should work other than that...
 
			
					
				
				Posted: Mon Oct 08, 2007 7:40 pm
				by Stunts
				ok, well 1 other thing i wanna ask, since i just remembered i nvr pm'd {tp}spartan, how do i change shaders?
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:41 pm
				by Andrew_b
				wait do you mean how do you change the bitmaps in them?
			 
			
					
				
				Posted: Mon Oct 08, 2007 7:58 pm
				by not_quite_a_nice_guy
				Hm, I never really tried to change the shaders themselves, although I might make a plugin for some real modding for them.