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				SP to MP problem
				Posted: Sun Jul 01, 2007 8:01 pm
				by wanksta
				ok im trying too convert the bsp x10hangar from the map a10.map
the rebuild goes fine but when i try and open it in sparkedit i get a eror saying
seek failed on unnamed file
also in hmt it says the size of the sbsp.meta file is 0kb which is definitely odd. 
and when i try too run it in halo pc it just stops responding it dosent crash though it just stops responding. this is weird and i want too know whats wrong with this thing. i used this tutorial
http://www.halodocs.com/forums/index.ph ... ,61.0.html 
			 
			
					
				
				Posted: Sun Jul 01, 2007 8:12 pm
				by Andrew_b
				i dont think that hangar works...try the d40 one...because in sparkedit the halo vehicle is in the hangar...and ingame you can see the halo vehicle from the control center in the POA...
			 
			
					
				
				Posted: Sun Jul 01, 2007 8:16 pm
				by wanksta
				Andrew_b wrote:i dont think that hangar works...try the d40 one...
i understand that and i will try it  
 
Andrew_b wrote:..because in sparkedit the halo vehicle is in the hangar...and ingame you can see the halo vehicle from the control center in the POA...
but i have no idea wtf you are ranting about here  
and you know its kinda funny. im a pro at CE but something simple as this in PC gives me errors all day long  

  its kinda weird how modding ce is so much different than modding pc
 
			 
			
					
				
				Posted: Sun Jul 01, 2007 8:26 pm
				by Andrew_b
				you dont mod CE...you make with CE...you mod with halo
and in A10 the halo you see is a vehicle...and in sparkedit the halo vehicle is located in the a10 hanger....so i dont think that hangar really exists (i think they just use it for cinematics)
			 
			
					
				
				Posted: Sun Jul 01, 2007 8:43 pm
				by wanksta
				still dosent work i tryed it with the d40 hangar and got the same error.  
 
anyone else have any ideas?
 
			 
			
					
				
				Posted: Sun Jul 01, 2007 9:12 pm
				by Andrew_b
				are you doing CE->PC SP->MP???
conure has a tut about something with CE->PC SP->MP bsp stuff
			 
			
					
				
				Posted: Sun Jul 01, 2007 9:47 pm
				by Patrickh
				before you rebuild, find levels/test/mapname/mapname.scnr.meta and open that file with a hex editor. find psbs towards the bottom and count back 16 bytes. type in 0008 0000. save and continue as normal. try that
			 
			
					
				
				Posted: Mon Jul 02, 2007 8:44 am
				by wanksta
				thats not in the tutorial. lol what all is this hex shit doing anyway i was wondering  

 
			 
			
					
				
				Posted: Mon Jul 02, 2007 9:09 am
				by Titusz
				the hex isn't causing this
			 
			
					
				
				Posted: Mon Jul 02, 2007 9:14 am
				by Tyler777
				i got an easyer way to do Full MP-->Demo MP Conversion but i am just screwing around with full halo and halo demo lol need a little bitmap help there