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				Posted: Sat Feb 28, 2004 9:55 pm
				by BaronvonTito790
				the map would be huge, and the colision model would remain the same.
			 
			
					
				banshee error
				Posted: Sun Mar 28, 2004 12:35 pm
				by ddrmmrbboyy
				well, i was modding timberland for my mod im making for my clan, and decided that timberland would be interesting with a shee, so i imported it with sparkedit, and i went in game, and when i fly, there is no crosshairs, and it doesnt shoot, ive tried everything, and no dice, any ideas?
ps i searched and found nothing on this so dont flame
			 
			
					
				
				Posted: Sun Mar 28, 2004 12:52 pm
				by ddrmmrbboyy
				feedback!?
i know somebody knows how and i need help
			 
			
					
				
				Posted: Sun Mar 28, 2004 2:21 pm
				by {G}H0g-Jump4h
				did u do the batch extract thing with HMTv3 ? u need to import everything that has to do with the banshee, not just the model. that may work.
			 
			
					
				
				Posted: Sun Mar 28, 2004 2:57 pm
				by Dark Cloud
				Umm... I've done this before, no problem. Just import the tag, and swap. You obviously did something wrong then...  

 
			
					
				
				Posted: Sun Mar 28, 2004 5:56 pm
				by Zeus
				How the heck did you manage this?  Is there no banshee already in timberland??  In the meta, that is.
			 
			
					
				
				Posted: Mon Mar 29, 2004 9:52 am
				by ddrmmrbboyy
				hahahahaha zeus, so post count IS bull when it comes to modding, 

  yes there is a banshee in timberland, there is one in every multi level, and EVERYONE knows that 
 
 
sorry for the flame but i couldnt help myself 
 
 
i used the import scenario tag from sparkedit, swapped it for the warthog in SE, and then i got in, and couldnt fire  
 
i checked and the shee driver fires weapons of the shee, and also it has no crosshairs, the shee crosshairs seem to not show up in timberland
 
			
					
				
				Posted: Mon Mar 29, 2004 9:56 am
				by MasterNeoChief
				Can't you just swap the Warthog with the Banshee, without tag thingy?
			 
			
					
				
				Posted: Mon Mar 29, 2004 10:03 am
				by ddrmmrbboyy
				no.... cause its not in the map, so you need the import scenario tag to get it in, then swap with vehicle, and i still need help  

 
			
					
				
				Posted: Mon Mar 29, 2004 10:22 am
				by maegus15
				R u swaping the banshee cinamatic??  Becausethat has no cross hair, can't shoot, and has no HUD.  Other than that I have no clue how.  (No HMT)
			 
			
					
				
				Posted: Mon Mar 29, 2004 10:37 am
				by MasterNeoChief
				I don't think Timberland has Banshee cinematic...
			 
			
					
				
				Posted: Mon Mar 29, 2004 10:47 am
				by ddrmmrbboyy
				no, i wasnt even aware there was a shee cinematic in timberland, but im swapping the only one it lets me
			 
			
					
				
				Posted: Mon Mar 29, 2004 12:37 pm
				by Dark Cloud
				Ok, no map rebuilding should be involved in the process... I'll check my TL once again to make sure that it works fine, which I'm positive it does.  
 
EDIT: Boy, you sure are smart, aren't you? Took me all of 15-20 clicks, if you include loading up Timberland in Halo...  

 I'll link to the pic so I don't mess up the frames here...
http://www.freewebs.com/picstore5/boyar ... ligent.JPG 
			
					
				
				Posted: Mon Mar 29, 2004 8:39 pm
				by rossmum
				Uhhh...I had a similar problem, importing a Shade and Banshee, but they just weren't there, but when I put the Shade in BG the same way (with SE3.01) it worked fine.
  
Edit: Hey, Darkcloud, how high can it fly?
 

 
			
					
				
				Posted: Mon Mar 29, 2004 8:53 pm
				by v-virus
				if your just trying to get a banshee in timberland. it should be in every multilevel. just use hmt and swap the ghost or whatever with it. it should still be under vehicles. you dont need to rebuild map at all. and if ya dont want to lose the rest of the vehicles swap it for a piece of scenery. use hmt to swap. and use spark to put where ya want it.
			 
			
					
				
				Posted: Mon Mar 29, 2004 9:47 pm
				by Spar13
				wierd...
			 
			
					
				Sorry
				Posted: Mon Mar 29, 2004 10:16 pm
				by farklem
				Thats odd(this is spam for a reason).
			 
			
					
				Sorry
				Posted: Mon Mar 29, 2004 10:16 pm
				by farklem
				Thats odd(this is spam for a reason).
			 
			
					
				Re: Sorry
				Posted: Mon Mar 29, 2004 10:19 pm
				by DM01
				farklem wrote:Thats odd(this is spam for a reason).
why are you doing this farklem?
 
			
					
				
				Posted: Mon Mar 29, 2004 10:24 pm
				by v-virus
				farklem is trying to get his post count up. oh and he double posted. the first one he edited. it had said "thats odd" only without the rest.