Later I'll try some conversions, maybe as I get better a Maw conversion (whole ship, yes) possibly with some Flood (?), I dunno it's early days yet. Just forewarning you.
New Mods coming out soon-SNEAK PREVIEWS!
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rossmum
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New Mods coming out soon-SNEAK PREVIEWS!
Look out for some new mods from me, but not too soon, I still don't have the .net framework, my net is soooooo slow it'll take a week to load (don't even go there) and just as proof it's never faster than 45.3 and at the time of writing, it's at 38.2. Ok no more sidetracks. I'm thinking of doing some *alterations* (
) to our fav MP map, Blood Gulch, for starters. (I've never made a mod before, I'm only new to this scene.)
Later I'll try some conversions, maybe as I get better a Maw conversion (whole ship, yes) possibly with some Flood (?), I dunno it's early days yet. Just forewarning you.

Later I'll try some conversions, maybe as I get better a Maw conversion (whole ship, yes) possibly with some Flood (?), I dunno it's early days yet. Just forewarning you.
Last edited by rossmum on Sun Apr 04, 2004 10:48 pm, edited 2 times in total.
- MasterNeoChief
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kaptainkommie
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TsukasaZero
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ddrmmrbboyy
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first of all, you cannot rename the ghost spectre,because u need something with the same or less # of letters, and second of all, if you just stretched the model of the hog, they would fall rite thru, so you would need to stretch the coll. model (very hard to get exact placement), maybe into a box around the back, with a hole in the top, and doing so, would kill everyone inside when you drive, unless friendly fire is off (and thats no fun
) and besides that, i dont think you'll get very far, because if you're trying a conversion, then you'll soon realize that its no walk in the park, in fact, you'd probably have to make your own ver. of HMT like mono and aztec and all them have
..
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rossmum
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How, I got a mod with a stretched Hog, and it works fine?ddrmmrbboyy wrote:...if you just stretched the model of the hog, they would fall rite thru, so you would need to stretch the coll. model (very hard to get exact placement), maybe into a box around the back, with a hole in the top, and doing so, would kill everyone inside when you drive, unless friendly fire is off (and thats no fun)...
And instead of telling me how hard it is to do all this crap, why not tell me HOW I can do it? That would actually be helpful......
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Master_Makayo
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rossmum
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Ok, I have now made my first mod. YAY! Boulder Gulch. More weapon spawns, Shade turrets, more vehicles, and lots of rocks (hence the name). One problem with the Spook though....I CAN'T GET MILKSHAPE TO IMPORT THE GHOST WAVEFRONT! It just freezes! Any tips on why it does this or how I use MilkShape (remember, this is the first time I've ever modded)?
Also, are there any easier to use 3d programs which can edit Halo's models?
BTW I'll post pics and file (BG) as soon as I get on the net from my home computer....I'm using the schools' at the moment, much faster net....
Edit: Just so you know, the only reason I edited this was a spelling error (OH MY DEAR GOD NOT A SPELLING MISTAKE!).

Also, are there any easier to use 3d programs which can edit Halo's models?
BTW I'll post pics and file (BG) as soon as I get on the net from my home computer....I'm using the schools' at the moment, much faster net....
Edit: Just so you know, the only reason I edited this was a spelling error (OH MY DEAR GOD NOT A SPELLING MISTAKE!).
Last edited by rossmum on Mon Apr 26, 2004 10:49 pm, edited 2 times in total.
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Master_Makayo
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D'OH!
*smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead*
omfg, I can't believe that I forgot that...
but anyway, what problem are you having?
*smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead* *smacks forehead*
omfg, I can't believe that I forgot that...
but anyway, what problem are you having?
This post printed on 100% recycled electrons.
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rossmum
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When I tried to open the Scorpion, it didn't show. When I try to open anything else, it freezes. AND I'VE ONLY GOT 29 DAYS FROM TODAY TO MAKE THE SPOOK! This is on MilkShape 1.6.4, not registered, I'm not paying....
BTW Sorry I couldn't post those pics yet, I'm not allowed on the net during the week, dammit!
BTW Sorry I couldn't post those pics yet, I'm not allowed on the net during the week, dammit!
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rossmum
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ARGGGHHH! Boulder Gulch's release has been postponed...and can anyone tell me why this happens:
I made Boulder Gulch in SE3.01. When I open it in SE, it shows all of my modifications. When I play it on Halo, more than half of the scenery (rocks, beacons, etc.) and several of the vehicles aren't showing. Same with Timberland. I put in a pair of Shades and a pair of Banshees. But they don't show. WHY?
I made Boulder Gulch in SE3.01. When I open it in SE, it shows all of my modifications. When I play it on Halo, more than half of the scenery (rocks, beacons, etc.) and several of the vehicles aren't showing. Same with Timberland. I put in a pair of Shades and a pair of Banshees. But they don't show. WHY?
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rossmum
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Ok, ok fine. Not good. But if you read through the whole topic you'd know that I've been having problems with MilkShape....and, instead of being sarcastic, if you had the slightest semblence of some decency, you might actually tell me what's wrong!Vegito619 wrote:So....how's that mod conversion, perfect new col. model on the ghost, and the re-writion of the game-engine going?


