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				whats auto-aim, magnatism and deviation?-=
				Posted: Sat Jul 01, 2006 5:34 pm
				by Sapfirewand
				I never bothered to edit those parts in HMT but whats:
-auto-aim angle
-auto-aim range
-magnetism range
-magnetism angle
-deviation angle
ty
			 
			
					
				
				Posted: Sat Jul 01, 2006 5:48 pm
				by FleetAdmiralBacon
				In general, they make stuff go towards enemies.
The angles are how close you need to be aiming for it to shoot towards a target. The magnetism makes a projectile follow (like the needler).
			 
			
					
				
				Posted: Sun Jul 02, 2006 9:05 am
				by Sapfirewand
				I see. I pretty much know what auto-aim is now.
But there's also a homing property. Wouldn't that be the same as magnetism?
What's deviation?
			 
			
					
				
				Posted: Tue Jul 04, 2006 8:57 am
				by Phenomena
				actually... thoose are more for xbox... you know how on halo for the xbox when your retcicle turns red the reticle automatically aims for ya.... it effects that
in poc... it does nothing excpet effect when the reticle turns red 

 
			
					
				
				Posted: Fri Jul 21, 2006 12:22 pm
				by Chello
				Phenomena wrote:actually... thoose are more for xbox... you know how on halo for the xbox when your retcicle turns red the reticle automatically aims for ya.... it effects that
in poc... it does nothing excpet effect when the reticle turns red 

 
However in the original tags for HMT, there is a homing option for projectiles.   
 I believe you can change the material responses of the projectile to enhance that, or increase the rate of fire and spread if you are trying to enhance your accuracy, but even then, sometimes a mod like that wouldn't sync over an online game.
 
			
					
				
				Posted: Sat Jul 22, 2006 5:30 pm
				by Phenomena
				yes, but what their refering to has nothing to do with the projectile. Only the weapon.
			 
			
					
				
				Posted: Sat Jul 22, 2006 9:15 pm
				by ledhedgn
				in halo pce the auto-aim works, i have tried when i first got halo pc, magnitism angle and range, i have no clue, i just make them the same as my autoaim values, and deviation i think is the offset from the node the projectil spawns.
			 
			
					
				
				Posted: Wed Aug 16, 2006 4:09 pm
				by Sh4rk B1t3
				The deviation makes the projectiles fly where your target reticle is pointed.  Don't change it.
Magnetism/autoaim makes the bullets hit the enemy, even if your target reticle isn't exactly on them.  The bigger the number, the farther away you can have your misses count as hits.
The range is basically how far away from the target you can be, but still have autoaim in effect.  Measured in game units.  2.5 game units = radius of a frag grenade.