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LOTR Map Packs Discussion -Helm's Deep Screens
Posted: Sun Feb 29, 2004 9:00 am
by Demonic Spartan
Hi guys! I haven't created a topic or made a mod in awhile, so I decided to make Helm's Deep. Look around for screenies from other peoples LOTR projects, too.

Posted: Sun Feb 29, 2004 9:01 am
by WaLKa
Do I hear an echo?
Posted: Sun Feb 29, 2004 9:02 am
by HunterXI
lol... looks ok... at least it looks better than that log one...

Posted: Sun Feb 29, 2004 9:05 am
by Demonic Spartan
*inner nerd and socially inept person speaks* no idea what Walka means...*normal me takes over* it's barely even started, but I just wanted to make sure that no one took the idea lol...someone made an armory or something, but it wasn't an actual base that *will* take up that section of the map. I'm going to model one of the smaller trees to be speaks, and litter them all over the ground like the Uruk-Hai, and I'm going to put fog in the map to give that rainy feeling after I get the basic duplicating and stuff done. I'm also going to add watch towers, remodel the sniper rifle as a crossbow, try to get rid of its contrail or make it very light of a contrail, and make the rocket launcher a mortar cannon which only has one shot, but it has a weight/arc of 2 and a larger area of effect. A harnessed form of the Uruk-Hai's lighter thing.
Posted: Sun Feb 29, 2004 9:12 am
by HunterXI
Demonic Spartan wrote:*inner nerd and socially inept person speaks* no idea what Walka means...*normal me takes over* it's barely even started, but I just wanted to make sure that no one took the idea lol...someone made an armory or something, but it wasn't an actual base that *will* take up that section of the map. I'm going to model one of the smaller trees to be speaks, and litter them all over the ground like the Uruk-Hai, and I'm going to put fog in the map to give that rainy feeling after I get the basic duplicating and stuff done. I'm also going to add watch towers, remodel the sniper rifle as a crossbow, try to get rid of its contrail or make it very light of a contrail, and make the rocket launcher a mortar cannon which only has one shot, but it has a weight/arc of 2 and a larger area of effect. A harnessed form of the Uruk-Hai's lighter thing.
walka was talking about the same thing I meant... someone else is laready doing something else like this, but it's all in logs... and it looks all meh and whatnot.
anyway, sounds very vigorous, you think you can do this and work for BMT and Xenocide? just wondering

Posted: Sun Feb 29, 2004 9:21 am
by Demonic Spartan
I saw something called Medieval Gulch, but all that was was a wooden tower. I'm specifically making Helm's Deep, and I searched the Picture and Halo Pc forums, and I don't see anything. And hey I came up with this on December 15th or something anyways, lol.
Posted: Sun Feb 29, 2004 9:23 am
by HunterXI
12/15? lol... thats a long time ago... anyway, its
here...
Posted: Sun Feb 29, 2004 9:29 am
by Demonic Spartan
He beat me to it. Agh. I should have posted the screenies sooner...sigh...anyways, that has vehicles in it. My apparent *version* will actually try to have the exact layout as Helm's Deep and have weapons from the middle ages, vehicles gone since they never used any (or so I remember) and stuff like that.
Posted: Sun Feb 29, 2004 9:33 am
by HunterXI
Demonic Spartan wrote:He beat me to it. Agh. I should have posted the screenies sooner...sigh...anyways, that has vehicles in it. My apparent *version* will actually try to have the exact layout as Helm's Deep and have weapons from the middle ages, vehicles gone since they never used any (or so I remember) and stuff like that.
yours definitely sounds more vigorous... I like the weapon mod ideas... keep working on it! and dont care what that other version has in it... anything with logs *SUCKS*...
Posted: Sun Feb 29, 2004 11:44 am
by TsukasaZero
HOT. With all this LOTR stuff.... I am inspired to make a Pelannoir Fields mod with a complete Minas Tirith!!
Posted: Sun Feb 29, 2004 11:45 am
by Demonic Spartan
I'll do that with you! That would r0xxor!

Posted: Sun Feb 29, 2004 12:01 pm
by HunterXI
Demonic Spartan wrote:I'll do that with you! That would r0xxor!

hmm... mines of moria? that would pwnzor!
Posted: Sun Feb 29, 2004 12:03 pm
by Demonic Spartan
I have an idea...why don't we just put all of them in one compressed folder? Hunter makes the mines, I make Helms, Tsuska makes Pellinor Fields, and then we all put them together and call it the LOTR Map Pack!

Posted: Sun Feb 29, 2004 12:04 pm
by HunterXI
Demonic Spartan wrote:I have an idea...why don't we just put all of them in one compressed folder? Hunter makes the mines, I make Helms, Tsuska makes Pellinor Fields, and then we all put them together and call it the LOTR Map Pack!

yeah, that would be cool, if I had some idea about where to start...

Posted: Sun Feb 29, 2004 12:33 pm
by Demonic Spartan
Just think and remember, and do what you think it looked like. Then put it up in BG.
Posted: Sun Feb 29, 2004 12:38 pm
by Demonic Spartan
Sorry for double post...
here's pic 1 revisted, I made theodins place have two curving entrances. I also put some grass all over the place and added more blocks to the barrier entrance at the front. I'm going to add hallways and stuff later, but...

Posted: Sun Feb 29, 2004 12:50 pm
by argrn
lotr is awsome. i woulld help make a map pack
Posted: Sun Feb 29, 2004 1:03 pm
by HunterXI
Demonic Spartan wrote:Just think and remember, and do what you think it looked like. Then put it up in BG.
I was just wondering what specifically I should do... any ideas about a Mines of Moria mod, [lotr]?
Posted: Sun Feb 29, 2004 1:04 pm
by Demonic Spartan
The bridge, the tomb, the hallways, use your imagination.
Posted: Sun Feb 29, 2004 1:06 pm
by argrn
we could use one of the smaller maps like chill out and skin the walls to look like caves. and maybe add some fogs and rocks