Adding Enemies To A Level
Posted: Mon Feb 07, 2005 8:01 pm
I need to know how to add enemies to a campaign level. If I was to swap, say, a certain type of rock for the elite biped, the elites would just stand there and do nothing, because they have no AI. I kinda tried swapping for actor variants instead of bipeds, but I got an exception, although I may have been over-modding it, or something, but I doubt that'll work anyways. Does anyone know how to do this? Should I swap for actor instead of actor variant? Of course, this can't be done in Spark Edit, because everytime I select the AI spawns option from the drop down list, all the AI spawns on the map disappear and I can't edit them. But maybe I have a wierd screwed up spark edit. (it's version 3.1)
And another question, lighting in levels. How can I make it nightime in a level? I read through the HMT sky plugin topic, tried several different settings, and even injected in the sky from truth and reconciliation, and none of it worked. The sky doesn't seem to determine a damn thing about how light it is in the level. Any help here?
Thanks
And another question, lighting in levels. How can I make it nightime in a level? I read through the HMT sky plugin topic, tried several different settings, and even injected in the sky from truth and reconciliation, and none of it worked. The sky doesn't seem to determine a damn thing about how light it is in the level. Any help here?
Thanks