I need to know how to add enemies to a campaign level. If I was to swap, say, a certain type of rock for the elite biped, the elites would just stand there and do nothing, because they have no AI. I kinda tried swapping for actor variants instead of bipeds, but I got an exception, although I may have been over-modding it, or something, but I doubt that'll work anyways. Does anyone know how to do this? Should I swap for actor instead of actor variant? Of course, this can't be done in Spark Edit, because everytime I select the AI spawns option from the drop down list, all the AI spawns on the map disappear and I can't edit them. But maybe I have a wierd screwed up spark edit. (it's version 3.1)
And another question, lighting in levels. How can I make it nightime in a level? I read through the HMT sky plugin topic, tried several different settings, and even injected in the sky from truth and reconciliation, and none of it worked. The sky doesn't seem to determine a damn thing about how light it is in the level. Any help here?
Thanks
Adding Enemies To A Level
Adding Enemies To A Level
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- Posts: 6
- Joined: Sat Jan 08, 2005 11:43 am
ok i got the night thing figured out, the sky plugin is uneccessary.
You just edit the lightmaps. In the bitmaps tag theres a few that have the names of the BSP's in the level and all the textures are the R5 G6 B5 format. for example:
levels\a30\a30_a
or:
levels\d20\d20_exterior
so you do not extract every single picture in the bitmap and make them darker. You just inject a 1X1 dark gray R5 G6 B5 picture that's a DDS for every picture in the bitmap (sometimes there's alot).
here's what i used:
(You can right click and save and then change the file extension to .dds by renaming it to use with your own mods)
http://rowdyworks.com/A/[1x1].dds
As for adding enemies, im working on it
You just edit the lightmaps. In the bitmaps tag theres a few that have the names of the BSP's in the level and all the textures are the R5 G6 B5 format. for example:
levels\a30\a30_a
or:
levels\d20\d20_exterior
so you do not extract every single picture in the bitmap and make them darker. You just inject a 1X1 dark gray R5 G6 B5 picture that's a DDS for every picture in the bitmap (sometimes there's alot).
here's what i used:
(You can right click and save and then change the file extension to .dds by renaming it to use with your own mods)
http://rowdyworks.com/A/[1x1].dds
As for adding enemies, im working on it
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