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MC Warthog
Posted: Fri Oct 24, 2003 8:59 pm
by Milk
Sorry if this is already well known.
I am very new to hex editing and just started with some meta which I am understanding farely well.
I was meta swapping the warthog hex with the cyborg biped hex when I happened to turn the warthog into a masterchief on Bloodgulch. It is extremely funny...here's how
Goto offset 00AC6DF0 (warthog meta) and simply change the 6102D5E3 to 940008E2 for masterchief. You can try E40258E4 for a tank and F6066AE8 for a turret as well.
Once again, I'm sorry if this is already really well known, but hopefully it will be exciting to some other n00bs.
This last one is just a turret turned into a warthog. The tire spins instead of the gun. I did this by going to the turret meta and swapping it with the 6102D5E3.

MC ghost
Posted: Sat Oct 25, 2003 1:21 am
by Juggalo 420
Nice Job
what would we have to do to find out how to make the ghost the MC.
Where did you get your meta offset values also?
Posted: Sat Oct 25, 2003 2:09 am
by flechette
http://66.98.159.194/~iron_forge/offsets/retail.php <-- best place to get offsets and meta offsets.
-flech
Posted: Sat Oct 25, 2003 5:26 am
by IWTPH2
Thats hilarious!

, but where do you find the # 6102D5E3, I checked the warthog offsets values meta # and ident but I didnt see it.
Posted: Sat Oct 25, 2003 7:19 am
by jce108
ya i wanna know too
Posted: Sat Oct 25, 2003 8:52 am
by Milk
I used flechette's method where you copy both of the meta codes into a text file and then just match up the 8 character DWords. When there was a missmatch, I documented the missmatch and tried swapping the MC one in for the warthog. After only a few attempts I got this effect. So I decided it may work with other ones in the same spot.
I copied the tank one in and matched it up at that same spot, and what do you know.
I tried many others with no success including, rocks, trees, banshees, and ghosts.
Thanks flechette.
btw...I assume to make a ghost a MC, just copy the meta over and match it up at the same point as the meta for the warthog. Then take the MC meta and put it there.
P.S. Sorry if my terms are off. All of what I know is due to flechette's tutorials.
Posted: Sat Oct 25, 2003 10:37 am
by stunna
wow thats cool io dont think thats been done b4
Posted: Sat Oct 25, 2003 10:40 am
by IWTPH2
did u use cyborg or MP_cyborg?
Posted: Sat Oct 25, 2003 12:07 pm
by Milk
MP.
I got a ghost MC now as well.
Here is my findings:
The MC (model) meta value is: 940008E2
The Banshee meta offset is: 00B4E440 and it's value is CD0341E5
The Ghost meta offset is: 00B187F4 and it's value is 4403B8E4
The Tank offset is: I forget

and it's value is E40258E4
The Turret offset is: I forget as well

and it's value is F6066AE8
The Warthog offset is: 00AC6DF0 and it's value is 6102D5E3
So all of these are interchangeable. (A warthog that looks like a banshee and a warthog that looks like a ghost didn't work)
If you wanted a banshee that looked like MC, simply goto 00B4E440 and change CD0341E5 to 940008E2.
If you wanted a banshee that looks like a ghost, goto 00B4E440 and change CD0341E5 to 4403B8E4.
If you wanted a ghost that looked like MC, simply goto 00B187F4 and change 4403B8E4 to 940008E2.
It's as simple as that. Hope this helps. Any questions, feel free to ask but remember I'm a n00b too

Posted: Fri Oct 31, 2003 5:32 pm
by Conner5
Geez, I really dont get this. How do you get your offsets? They are different in the last few #s on every thing.
Posted: Sat Nov 01, 2003 11:43 am
by Milk
My offsets were gotten using flechette's meta swapping tutorial. After I found the spot in the hex that turned the Warthog into an MC, I just went to that same spot on all the other objects. Then I used their hex at that same location to switch it into other things.
Posted: Wed Nov 05, 2003 12:26 am
by [users]samdaman
lol....it looks like MC is doing the 'im a little teapot' dance
Edit: Hmm I just looked at it again and noticed the antenna thing is still there, is it actually attached to master chief?
Posted: Wed Nov 05, 2003 2:35 am
by Hivemind
yes.. but it would be nice if u posted on more recent posts instead of old ones u had to go back a page for
Posted: Wed Nov 05, 2003 12:17 pm
by [users]samdaman
oh sorry, i just saw this topic mentioned in another so i searched for it, anyway you are supposed to search forums instead of just starting new useless topics
Posted: Sun Nov 16, 2003 5:42 am
by Deadly_Shadow
I am also curious. I'm not understanding how the last #'s of the offset and values are different... Did you like add a certain number or sumtin? Please be more deatiled. I wanna try the warthog to look like a tree!
Posted: Sun Nov 16, 2003 11:27 am
by jce108
dunno im clueless also
Posted: Sun Nov 16, 2003 11:59 am
by Deadly_Shadow
Milk, can you answer? How the heck you get those nums. What do you do?
Posted: Wed Dec 17, 2003 4:55 pm
by Overseer
What level were those numbers for?
Posted: Wed Dec 17, 2003 5:33 pm
by Deadly_Shadow
Read the post and it might tell u. If u did and are just clueless they are offsets and values to apply to a hex editor.
Posted: Sat Feb 07, 2004 9:04 am
by AmzngBac
OK MILK ANSWER if you get PMed a lot its not my fault i am not saying i will but other people will
answer the question as to how to get the value for the meta be more detailed in your explaination