Need Some Help.....Hud editing?
Need Some Help.....Hud editing?
I'm working on a small weapon mod, it's mostly just a rebalance of the guns for SP.
What I don't know is how to make the hud show the changes I've made. For example: I doubled the sniper rifle's clip size. How do I get the hud to show 8 bullets instead of 4? I did the same with the needler too.
I've spent the last few days searching these forums, but I haven't found anything helpful.
If somebody could post a how-to, or link to a tutorial I'd really appreciate it.
What I don't know is how to make the hud show the changes I've made. For example: I doubled the sniper rifle's clip size. How do I get the hud to show 8 bullets instead of 4? I did the same with the needler too.
I've spent the last few days searching these forums, but I haven't found anything helpful.
If somebody could post a how-to, or link to a tutorial I'd really appreciate it.
I've been trying to figure it out for awhile, and I'm really just too lazy to do the bitmap thing, but I'm almost positive it's it. You'll probably want to size them down make more on top of the original ones. Then you'll want to change the sprite size, you'll have to change it using the HEK and coverting it over. It's actually easy to do that as long as you have a map to compile. Otherwise you'll have trouble finding the offset for it.
Can't I just extract it with HMT, edit it with photoshop, then re-inject it into the .maps?
Also, would I really need to get HEK? Since this is a SP mod
I don't really understand, what is the sprite? The bullet image?Then you'll want to change the sprite size, you'll have to change it using the HEK and coverting it over
Also, would I really need to get HEK? Since this is a SP mod
Nope.BriDog wrote:Can't I just extract it with HMT, edit it with photoshop, then re-inject it into the .maps?
I don't really understand, what is the sprite? The bullet image?Then you'll want to change the sprite size, you'll have to change it using the HEK and coverting it over
They don't extract as bitmap tags they do as a hud_something tag.
And I don't think hmt can open those types.
And even if it was a bitmap tag, that wouldn't help either.
Based off haloCE some stuff is a tint.
Especally night-vision.
You'd export hud_ammo_meters1.dds and edit it and import it back it. The problem is that the hud tag tells halo the dimensions to cut those pictures into. So the coloring on the bullets will fill in like the normal sniper rifle. If you had an 8 bullet clip, it wouldn't change the color on the first 4 shots, and would darken the other bullets 2 at a time. So you need to find the offset for how it divides that sprite.
Dan!! wrote:You'd export hud_ammo_meters1.dds and edit it and import it back it. The problem is that the hud tag tells halo the dimensions to cut those pictures into. So the coloring on the bullets will fill in like the normal sniper rifle. If you had an 8 bullet clip, it wouldn't change the color on the first 4 shots, and would darken the other bullets 2 at a time. So you need to find the offset for how it divides that sprite.
Oooooh, I understand a lot now.
Any ideas on how to find the offset? I have no experience with that......