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Discuss general issues about modding HaloPC. Post ideas for mods here.

Do you think I have some cool ideas?

Yes! Go for it!
6
29%
No, go eat poo!
15
71%
 
Total votes: 21

rossmum





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Post by rossmum »

Sorry for this double post but I really need help SOMEONE PLEASE ANSWER ME!!!
Oh yeah, I've got HMT3 working now. There.
halofan141





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Post by halofan141 »

ddrmmrbboyy wrote:first of all, you cannot rename the ghost spectre,because u need something with the same or less # of letters, and second of all, if you just stretched the model of the hog, they would fall rite thru, so you would need to stretch the coll. model (very hard to get exact placement), maybe into a box around the back, with a hole in the top, and doing so, would kill everyone inside when you drive, unless friendly fire is off (and thats no fun :wink: ) and besides that, i dont think you'll get very far, because if you're trying a conversion, then you'll soon realize that its no walk in the park, in fact, you'd probably have to make your own ver. of HMT like mono and aztec and all them have
Swap ghost with scorp swap model and collision and you have a ghost that shoots a little weird but can be named spectre :P

You think too closemindedly.
rossmum





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Post by rossmum »

No...I was thinking more of just naming it Spook instead...Spectre will now be a Covenant Mini-Dropship for MP Clan use only.

And PLEASE WILL SOMEONE TELL ME WHAT IS WRONG WITH BOULDER GULCH AND MILKSHAPE!?
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HunterXI





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Post by HunterXI »

Hunter wrote:No...I was thinking more of just naming it Spook instead...Spectre will now be a Covenant Mini-Dropship for MP Clan use only.

And PLEASE WILL SOMEONE TELL ME WHAT IS WRONG WITH BOULDER GULCH AND MILKSHAPE!?
milkshape hates you. just like me. Hunters unite!
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KWC Eclipse





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Post by KWC Eclipse »

READ SOME TUTORIALS! Are you opening the models in Milkshape or importing them? And it sounds like you have WAY to many objects in Bloodgulch. You really have to learn these things on your own. I learned modding all from trial and error and tutorials I found on this site and other sites, which other people have done also.
rossmum





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Post by rossmum »

KWC Eclipse wrote:READ SOME TUTORIALS! Are you opening the models in Milkshape or importing them? And it sounds like you have WAY to many objects in Bloodgulch. You really have to learn these things on your own. I learned modding all from trial and error and tutorials I found on this site and other sites, which other people have done also.
I'm importing the models, and nothing shows. And also, I can't see why I would have to many objects...
XwitX




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Post by XwitX »

Actually you could make a conversion of the entire maw to mp. Just the entire outside of it. In the beginning video it does that awesome zooming around the maw. It would be awesome to spawn there.
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Post by rossmum »

Yeah, Mono and some others are working on that at the moment.
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HunterXI





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Post by HunterXI »

XwitX wrote:Actually you could make a conversion of the entire maw to mp. Just the entire outside of it. In the beginning video it does that awesome zooming around the maw. It would be awesome to spawn there.
oh yeah! those pics looked sweet... I wish I had now! clicky :evil:

how did they figure out the water?!?
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VGChampion





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Post by VGChampion »

Maybe they figured out how to add water and things like that with the new HMT? I don't know.
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Dark Cloud




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Post by Dark Cloud »

Well, you might be able to do that by finding which textures sybolized a lower height, and replaced them with accorinding blue-color textures... possibly... :roll:
rossmum





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Post by rossmum »

Well, I've got my HMT3 running now so first thing I did was fix Nitro's weapon stats. Nearly finished, I'll post when ready.

New features:
-Ridiculously overpowered turret fixed (AGAIN!)
-BR and SMG magazine capacity fixed. Br now carries 40 rounds and 400 spares and SMG 23 rounds and 600 spares. Don't believe that this is more like H2? Well look at these and see:

BR: http://halo.bungie.net/images/site/halo ... rn_110.jpg
SMG: http://halo.bungie.net/images/site/halo ... _front.jpg

See? Good ol' Hunter was right about H2 weaponry.
Also fixed mongulated Grenade Cannon, it will now fire until indicator shows 0 not 82. Decreased Grav Rifle ammo capacity and also Ghost's ROF was too high so I lowered it slightly. Also check out my tinkered-with reload times (SMG reload more than halved to make up for low capacity).

Haven't been able to edit models, textures or sounds yet (don't ask).

Sorry it's not a ppf, I couldn't make it one. I apologise for any inconveniences. Just forewarning you before I post it.

Edit: WOOOT WOOOT! I got MilkShape working today (albeit with only 19 days left) and made the Spook model (minus hood, I don't know how to do the animation for it opening and closing) and made the Spine Ghost and Spine rifle. Starting Ghoul attack plane later, but I need someone to do the Spook collision model (I don't understand all that complex crap) and then I'll give them full credit for the collision model. Also can someone tell me how to do the animation?

Here's a pic:

Image

Skins are courtesy of Quaglinoman

Also: Played around a bit with the bipeds. Hee hee! It's so fun being an Elite in Two Betrayals, because every time (in the cutscene at start) the camera centres on MC's face, it centres on your chest because Elites are so tall!
:wink: :lol:
rossmum





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Post by rossmum »

Sorry to double post/bump my topic BUT I REALLY DO WANT PEOPLE TO SEE THIS AND HELP.
Thankyou.

Edit: Wouldn't it be helpful if someone out there could make us a program which gives you a 3d view of the collision model, and then a wireframe of the actual model superimposed over the top, and then you could just drag the points on the collision model to match the model, or even a "snap-to" function...

It's fun to dream...
New Age





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Post by New Age »

you said poo.. so i clicked it
Yippy-kye-yay Mother Fucker
EqUiNoX





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Post by EqUiNoX »

that is a nice skin...
Image
rossmum





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Post by rossmum »

New Age wrote:you said poo.. so i clicked it
:roll:
:lol:
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HunterXI





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Post by HunterXI »

Hunter wrote:Sorry to double post/bump my topic BUT I REALLY DO WANT PEOPLE TO SEE THIS AND HELP.
Thankyou.

Edit: Wouldn't it be helpful if someone out there could make us a program which gives you a 3d view of the collision model, and then a wireframe of the actual model superimposed over the top, and then you could just drag the points on the collision model to match the model, or even a "snap-to" function...

It's fun to dream...
maybe for HMTI (HMT Infinity)... yeah, dreamy... mmm... creamydreamy... speaking of dreams, MOTAS... haha, I've beaten all 12 levels...
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Skarclaw





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Post by Skarclaw »

LMAO at the "br holding 40 and smg holding 23"

just to help, it is more like br 30 and smg 90. The pics are refering to the length (mm) of the bullet. Because the smg uses caseless ammo, 23 mm suits it correctly. Apart from that, good mod, keep it up.
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EqUiNoX





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Post by EqUiNoX »

yeh...this is a good mod... post some development pics up...keeep going...sounds kool...
Image
rossmum





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Post by rossmum »

Wow! People like me!
:wink:
Thanks, but I really do think the numbers are reffering to the magazine capacity...oh well, if you don't like it you can change it. Also is anyone here good with collision models? And animation (for the hood)?
Help would be great.
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