help model gone wrong

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odstshane
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help model gone wrong

Post by odstshane »

can some 1 help me i cant fix this wird vex on my shotgun ... once this is fixed or later on i will release this model
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Last edited by odstshane on Tue Mar 03, 2009 3:44 pm, edited 2 times in total.
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guysullavin





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Re: help model gone wrong

Post by guysullavin »

find it in misfit/milkshape/whatever, and move it
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
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odstshane
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Re: help model gone wrong

Post by odstshane »

guysullavin wrote:find it in misfit/milkshape/whatever, and move it
whats even werider is its not there in the modeler program
Last edited by odstshane on Tue Mar 03, 2009 3:45 pm, edited 1 time in total.
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guysullavin





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Re: help model gone wrong

Post by guysullavin »

I almost seriously doubt that
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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odstshane
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Re: help model gone wrong

Post by odstshane »

bump
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guysullavin





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Re: help model gone wrong

Post by guysullavin »

no! *hits odstshane over the head with newspaper* bad shane!
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Not Removing until Prototype comes out. Started 1/7/2009
obj1: DUDE'S GOT A POINT....I GIVE THIS PRODUCT A TRY....HELL WHAT COULD GO WRONG!
waev: caps lock might
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[RR]RedRene





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Re: help model gone wrong

Post by [RR]RedRene »

guysullavin wrote:no! *hits odstshane over the head with newspaper* bad shane!
It's not even been long enough for a Bump, both of you.

Export the Model again via HMT, the vert will be there, then you just move it to the correct position.

If your wondering why, there's some weird thing that screw's a vert or two on your first import, so you Export the model with the stray vert and fix it.
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odstshane
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Re: help model gone wrong

Post by odstshane »

[RR]RedRene wrote:
guysullavin wrote:no! *hits odstshane over the head with newspaper* bad shane!
It's not even been long enough for a Bump, both of you.

Export the Model again via HMT, the vert will be there, then you just move it to the correct position.

If your wondering why, there's some weird thing that screw's a vert or two on your first import, so you Export the model with the stray vert and fix it.
the exporting the model then fixing dont work
i did that and whent back to make sure it was gone but it just keeps coming back
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MarsMartianMan





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Re: help model gone wrong

Post by MarsMartianMan »

Has anyone considered that It could become corrupted upon import?
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Philly




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Re: help model gone wrong

Post by Philly »

That's something that hasn't been known for ages.

Find where the stray vert comes from in the modelling program and flatten those vertices. That should work.
For anybody still wondering where FTD has gone, here it is.
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Re: help model gone wrong

Post by obj1 »

PENIS!! :P glad i got that out of my system
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