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The Library PAL

Posted: Thu Jul 08, 2004 12:33 am
by XBOX War3z
We all now the new conversion of the Library for NTSC

I just changed the build number to that of pal and it works :D
Got a small missing string stuff but most of it works, if anyone finds any other problems please let me know :)

Get the library from the other thread then apply this patch over it

All credits go to The Swamp Fox offcourse :D thx alot for the conversion :)

Posted: Thu Jul 08, 2004 12:55 am
by [files]Spartan III
Oh my god, it's finally been done! I've gotta try this when i get home. Yay, thanks, i could almost kiss you. (uh oh, maybe that's going too far...)

Posted: Thu Jul 08, 2004 4:15 am
by kiwi-tim
great job, it works perfect, any idea how to compress the file? so i don't have to do the cache003 thing all the time i want to play the library?

Posted: Thu Jul 08, 2004 5:33 am
by DJ Bouche
Yep, the build number is what stops the map from loading between PAL and NTSC. Since PAL is a later build the strings must've been stored in a newer way (the NTSC maps always have missing string errors). However I tried a PAL map on NTSC with changed build number and didn't get any string errors.

This is great! I've got the NTSC xbe and stuff so I'ma play this one with no string errors :P

Looks like people have been getting DDE from trying to compress on the NTSC side too...

Posted: Thu Jul 08, 2004 6:30 am
by thescottishguy
DJ Bouche wrote:Yep, the build number is what stops the map from loading between PAL and NTSC. Since PAL is a later build the strings must've been stored in a newer way (the NTSC maps always have missing string errors). However I tried a PAL map on NTSC with changed build number and didn't get any string errors.

This is great! I've got the NTSC xbe and stuff so I'ma play this one with no string errors :P

Looks like people have been getting DDE from trying to compress on the NTSC side too...

i actually was just messing with moving maps back and forth entirely without knowledge of this thread, i found the same thing though, works fine using a pal map on ntsc, but ntsc map on pal isn't quite right

THANK YOU!!!

Posted: Thu Jul 08, 2004 10:00 am
by How_P
Thank you for transferring this great mod to PAL!!! Seeing as the library is a sticky in "outstanding mods", shouldn't this mod be a sticky here? Also, if you can be bothered, could you transfer the "assult on the control room" level to PAL as that one looks really cool. Thanks again! :D

Posted: Thu Jul 08, 2004 11:13 am
by XBOX War3z
ntsc stores those strings in the xbe (there are some editors for it)
pal stores them in the cache file
so thats why ;)

Posted: Sat Jul 10, 2004 3:53 am
by DJ Bouche
XBOX War3z wrote:ntsc stores those strings in the xbe (there are some editors for it)
pal stores them in the cache file
so thats why ;)
aha, that explains that... wonder if that's the only difference between NTSC and PAL.. gonna have to check.

As for AoTCR, we need the full .map file before we can do anything :P.. unless ya got the NTSC version of the map of the level it patches over...

Posted: Mon Jul 12, 2004 1:09 pm
by magenuss
this is hard... what do i patch the ppf to? cache003? boarding action? do i have to load boarding action, and then patch the ppf with the cache003? :idea: :wink:

Posted: Mon Jul 12, 2004 2:10 pm
by How_P
magenuss wrote:this is hard... what do i patch the ppf to? cache003? boarding action? do i have to load boarding action, and then patch the ppf with the cache003? :idea: :wink:
It really isn't that hard - follow these steps:
1) Download "The Library, MP" from here: http://files.halomods.com/viewtopic.php?t=10125
2) Download the ppf patch (above).
3) Patch the ppf onto "The library, MP".
4) Rename the patched file to "cache003.map" and then transfer it to your xbox, replacing the old "cache003.map"
5) To play it, just select "Boarding Action", and then there you go, your playing in the library! QUIET! People are trying to read!

Posted: Tue Jul 13, 2004 12:57 am
by magenuss
thanx mate. it's people like you that makes me humble... people who ANSWERS! :lol:


I wana take you to a gaydar!

Posted: Tue Jul 13, 2004 2:21 am
by magenuss
what a lousy single player map to convert to multiplayer map! i hate this level. no warthogs... few banshees. and the "sungun" (whoooooo) is to dangerous. this level is to boring and long. aotcr is a much better map to convert. the tempel outside and all... too much work for so little fun! come on!

Posted: Tue Jul 13, 2004 2:41 am
by [files]Spartan III
magenuss wrote:what a lousy single player map to convert to multiplayer map! i hate this level.
At least it's proof we have better stuff coming.
magenuss wrote:aotcr is a much better map to convert.
Hey, do you realise how hard that is to convert, i am assuming you mean an outdoor BSP? Hey, i know, why don't you go and do it.

Posted: Wed Jul 14, 2004 3:38 pm
by c_m77
XboxWarez (and the other guy who did it for NTSC ;-))
THANKS SO MUCH! We played it last night, it's awesome to finally have a new arena to play on!
(Still haven't found the sun-gun , and trying hard not to search for it in SparkEdit!)

Thanks again guys, now I can't wait for the NMP PAL port!
Hey, anyone know how (or if) the lifts actually work?
Also, what happens when you reload the map?I couldn't see anything different, but the guy who made said there's a surprise?

Posted: Sun Oct 10, 2004 6:12 am
by The Swamp Fox
well, the lifts change position when the map is reloaded