W-Driver, Scorpion-Driver, B-Driver, CT-Driver, and G-Driver all should work fine. However, you need to null out the Dropships's gun's Actor Varient (actv) in HHT.
Yea, just swap the defualt track with the airplane_large_tight or whatever. The Dropship uses the defualt track... So, with the airplane_large_tight, you can see the dropship from behind it, and you get to see those uber-spiffy doors opening and closing..
the actv for the gun basically occupies the seat with a character, that is the dropship gun. it's actor varient makes it qualify as an enemy, so therefore when you try to get in, its like trying to enter the passenger seat of a warthog that your enemy is driving.
Dark Cloud wrote:Yea, just swap the defualt track with the airplane_large_tight or whatever. The Dropship uses the defualt track... So, with the airplane_large_tight, you can see the dropship from behind it, and you get to see those uber-spiffy doors opening and closing..
Well, as someone said, any vehicle that doesn't have a track uses the defualt one, like the dropship does in this case. So, swapping that track with the Airplane_Large_Loose or whatever, you can change it's camera track.
You absolutely DO NOT have to null the gun out just name Ghost0001 or whatever W-driver make it drive and shoot weapon and check third person, then name the REAL driver seat poopoo-driver so you cant get in it, and then name every passenger seat W-passenger, but KEEP THIRD PERSON ON ALL W-passenger!! the first person view is in the gravity holder
You can't open/close them with the firing buttons. When you get out of the drivers seat, the doors open. When you get in, they wait for a moment, and then close.