My Halo Map Ideas
Posted: Fri Nov 23, 2007 8:49 pm
Forgive me if this is the wrong place for this, I'm not really much of a modder, so if anyone wants to use these, go for it, I'd just like a place to post these. I originally designed these for Halo 3, but as it seems difficult to mod that, I'd probably prefer it on Halo 1, so any Halo 3 specific stuff would have to be removed or replaced.. The maps can be a little offscale (and undetailed.) This isn't a request thread, this is for comments on my map ideas.
First off...
Survivor
Map: Link
Size: Small
Recommended Gametypes: Slayer, Oddball, Juggernaut?
This map is based completely on the level for Survival on Marathon 2: Durandal (though I've really only played the Marketplace Demo.), with a Rocket and Lava in the middle and some weapons behind those walls. I can't really call this MY idea, but I'd like it in Halo.
Ranger Conflict
Map: Link
Size: Moderate
Recommended Gametypes: Team Slayer, Assault, Capture the Flag
Completely team-based, each team gets a launching pad for flying vehicles, then there's a corridor leading to a bridge where the main fight would take place, originally I thought that there wouldn't be anyway to get to the opponents area and for it to be strictly long-ranged, but then it'd be impossible for games like Capture the Flag to be played. If made for Halo 1 or 2, the Man Cannons mentioned in the map would be replaced with thin mini-bridges in between.
Circulation
Map: Link
Size: Large
Recommended Gametypes: Any
I always imagined Blood Gulch would be a staple in the Halo series, but then it wasn't in Halo 3 (Valhalla isn't close enough.) so I designed my own version. The bases are CONSIDERABLY larger and built into the Canyon with a passage way leading to a Hanger, where the flying vehicles would be. I forgot to add the Scorpion Tank to the map, but it'd be around the other vehicles, which each team gets a lot of. The Rocket in the middle is now on a thin bridge above the air, which requires one to go up the cliffs and through the caves to reach.
EDIT:
Charlie Foxtrot
Map: Link
Size: Large
Recommended Gametypes: Any
This would be Battle Creek's replacement as Guardian seemed to be to Lockout (or Valhalla to Blood Gulch), while it is very, very different than Battle Creek, it takes it place as the smaller than Blood Gulch non-vehicle team map. It's based on a certain area of the Halo 3 Level Sierra 117 (named after the Level Chapter it was in.), there are two sides, each with a circular base, one side has three bunkers to take cover and return fire at, and the other makes up for it with high-up on rock Sniper Positions as opposed to the other sides small cliff Sniper Positions. In the middle is a shallow lake that one can hide from enemies or get those flames from the Flamethrower (which is located in the top-middle of the map.) off.
More soon...
First off...
Survivor
Map: Link
Size: Small
Recommended Gametypes: Slayer, Oddball, Juggernaut?
This map is based completely on the level for Survival on Marathon 2: Durandal (though I've really only played the Marketplace Demo.), with a Rocket and Lava in the middle and some weapons behind those walls. I can't really call this MY idea, but I'd like it in Halo.
Ranger Conflict
Map: Link
Size: Moderate
Recommended Gametypes: Team Slayer, Assault, Capture the Flag
Completely team-based, each team gets a launching pad for flying vehicles, then there's a corridor leading to a bridge where the main fight would take place, originally I thought that there wouldn't be anyway to get to the opponents area and for it to be strictly long-ranged, but then it'd be impossible for games like Capture the Flag to be played. If made for Halo 1 or 2, the Man Cannons mentioned in the map would be replaced with thin mini-bridges in between.
Circulation
Map: Link
Size: Large
Recommended Gametypes: Any
I always imagined Blood Gulch would be a staple in the Halo series, but then it wasn't in Halo 3 (Valhalla isn't close enough.) so I designed my own version. The bases are CONSIDERABLY larger and built into the Canyon with a passage way leading to a Hanger, where the flying vehicles would be. I forgot to add the Scorpion Tank to the map, but it'd be around the other vehicles, which each team gets a lot of. The Rocket in the middle is now on a thin bridge above the air, which requires one to go up the cliffs and through the caves to reach.
EDIT:
Charlie Foxtrot
Map: Link
Size: Large
Recommended Gametypes: Any
This would be Battle Creek's replacement as Guardian seemed to be to Lockout (or Valhalla to Blood Gulch), while it is very, very different than Battle Creek, it takes it place as the smaller than Blood Gulch non-vehicle team map. It's based on a certain area of the Halo 3 Level Sierra 117 (named after the Level Chapter it was in.), there are two sides, each with a circular base, one side has three bunkers to take cover and return fire at, and the other makes up for it with high-up on rock Sniper Positions as opposed to the other sides small cliff Sniper Positions. In the middle is a shallow lake that one can hide from enemies or get those flames from the Flamethrower (which is located in the top-middle of the map.) off.
More soon...