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*(Project Distructable Vehicles in multiplayer(Xbox Only!)*

Posted: Thu Jun 03, 2004 1:24 pm
by Guest
*********(Hardcore Xbox Modders only)**********
----------------------For Ntsc Only------------------------
Can someone inject all vehicles in all multiplayer maps
-----just like the banshee from B40(AOTCR)and the Ghost-----
including the models and shrapnall and no respawn points needed just so you can duplicate the vehicles.......

1.)The Damage meter

2.) the explosion (just like destroying it in the (AOTCR)

3.)include the banshee , ghost , wraith, and the worthog (if it has a damaged model)

GOOD LUCK WITH THIS CHALLENGE!!!!!!!


you fellow modder .............. :twisted:

d00d

Posted: Fri Jun 04, 2004 4:40 am
by norulezapply
d00d :shock:
do it urself man
don't tell us wot to do
and pal or ntsc who cares???
do u even have a clue that its impossible to fit all them models in a map without rebuilding????

Posted: Sun Jun 06, 2004 11:56 am
by Allister
I'm sorry but norulezapply, not only is it VERY possible to do what he's asking... It's easy if you're good with model meta... So actually, you're very wrong.

Posted: Sun Jun 06, 2004 5:18 pm
by mrhyperpenguin
we all know you could :D
but we (the rest of us) proboly couldnt
im still stuck on reflexives

man

Posted: Mon Jun 07, 2004 10:05 am
by powerpak
i dont even know what reflexives are, but if someone could point me somewhere to learn about them i would gladly do it.

Posted: Mon Jun 07, 2004 8:41 pm
by pokecancer
for the ghost all you need to do is inject the sp collision model.

Posted: Fri Jun 18, 2004 11:38 pm
by jake07777
Pokecancer is correct, my friend said he tried it and its been working out great for him. Hes had destructible vehicles for a week now.

Re: man

Posted: Sun Jun 20, 2004 6:42 pm
by [users]zulux
powerpak wrote:i dont even know what reflexives are, but if someone could point me somewhere to learn about them i would gladly do it.
I just wrote like a 6 page tut on hex editing, it includes reflexives and everything else you wanted to know about, just waiting for the right time to post it.

Posted: Thu Jun 24, 2004 8:35 am
by mfunnyman
can some wane thel me how you inject colision models
i woud like to try to make this mod but i dont know realy how you do this
:(

Posted: Thu Jun 24, 2004 3:27 pm
by [users]zulux
Inject a perfect model using XINJECT. Then just inject the meta of the collision model over something big enough. Link the scenery/weapon/vehicle to the collision model and model by inject its meta and changing dependencies.