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Arsenic

Posted: Thu Feb 19, 2009 8:04 pm
by Kasedo

Re: Arsenic

Posted: Fri Feb 20, 2009 3:41 am
by mtxboxfreak
:o

CLuis, awesome stuff! Keep modding h1xbox.

Also thanks for posting this in here, I would have missed it otherwise.

Re: Arsenic

Posted: Fri Feb 20, 2009 9:39 pm
by nintendo9713
That is jaw dropping amazing. I really hope that this gets released. Amazing, please keep modding halo 1 for xbox. H1 Xbox modding has by far been my favorite hobby and this just excites me so much to see a program like this. I can't wait to see all of its features, but as for right now, amazing work CLuis & HIZLO.

Re: Arsenic

Posted: Sat Feb 21, 2009 11:23 pm
by Kasedo
its released, www.halomaps.com

Re: Arsenic

Posted: Sun Feb 22, 2009 7:10 am
by xbox
So is what games, exactly, does this program edit?
You need the HEK to use the program, but is it restricted to xbox maps or can you edit pc and ce maps too?

Re: Arsenic

Posted: Sun Feb 22, 2009 11:21 am
by mtxboxfreak
xbox wrote:is it restricted to xbox maps or can you edit pc and ce maps too?
HIZLO wrote:As of right now the beta release will be structured around modding Xbox maps and tags. What you can expect in the near future from us...

Halo CE Map Editing
http://www.halomaps.com/forum/index.php ... 815.0.html

Re: Arsenic

Posted: Sun Feb 22, 2009 4:37 pm
by Kasedo
You just have to build a tag foundation with xbox maps first. After that you can extract CE maps in the program and then save them for use on your xbox. Compiling for CE and PC will be implemented in the future.

Re: Arsenic

Posted: Sun Feb 22, 2009 4:42 pm
by xbox
I have set all four directories, but when I attempt to load a scenario from the tag explorer it says that I need the sound tags.
You should include an ok to all option for errors, so that you do not have an endless barrage of them, by the way.

Re: Arsenic

Posted: Mon Feb 23, 2009 1:26 am
by Kasedo
Kasedo wrote:You just have to build a tag foundation with xbox maps first. After that you can extract CE maps in the program and then save them for use on your xbox. Compiling for CE and PC will be implemented in the future.
Read that, xbox.

Re: Arsenic

Posted: Wed Mar 04, 2009 5:01 pm
by RaVNzCRoFT
Spam and flames removed. Next violation warrants disciplinary action.

Re: Arsenic

Posted: Wed Mar 04, 2009 9:42 pm
by ViperNeo
Now thats so much better isn't it?. Good work Cluis.

Re: Arsenic

Posted: Thu Mar 05, 2009 12:26 pm
by Kasedo
/me violates RaVNzCRoFT

Re: Arsenic

Posted: Thu Mar 12, 2009 9:02 pm
by nintendo9713
Am I the only one having problems loading maps? I have all my tags, maps, everything set up properly. When I open Arsenic, I see all my tags. When I click for example a10 and double click a scenario, it loads all the tags, runs through a lot of them at the bottom, but the gives me an error message. Doesn't specify any error, just says click continue or exit.

Re: Arsenic

Posted: Fri Mar 13, 2009 8:20 am
by mtxboxfreak
nintendo9713 wrote:Am I the only one having problems loading maps? I have all my tags, maps, everything set up properly. When I open Arsenic, I see all my tags. When I click for example a10 and double click a scenario, it loads all the tags, runs through a lot of them at the bottom, but the gives me an error message. Doesn't specify any error, just says click continue or exit.
First off, are you using the latest version of Arsenic, which is 10.0.0.12 right now?

Secondly, have you tried loading other maps, such as bloodgulch or another multiplayer map? When I load a10 Arsenic uses up over a GB of ram, so it's possible your pc can't cope with it.

Re: Arsenic

Posted: Tue Mar 31, 2009 8:38 pm
by nintendo9713
Just replying, i got everything working and it seems amazing. So can i just open a scenario, drag vehicles and other items, edit tags, do everything in it, then juts export it as a map and name it whatever I want and change the internal name? I'm not 100% sure on how to use this stuff yet. & Please don't reply Go look at tutorials, I juts want to know the answer to this simple question. Thanks.

Re: Arsenic

Posted: Wed Apr 01, 2009 3:58 am
by mtxboxfreak
nintendo9713 wrote:So can i just open a scenario, drag vehicles and other items, edit tags, do everything in it, then juts export it as a map and name it whatever I want and change the internal name?
The tag editor in Arsenic is still a WIP, so you're probably going to want to use a different tool for editing meta and the like.

Arsenic's BSP viewer will let you drag around the spawn points for everything, and you can edit their various properties/flags like in Sapien.

When you export the scenario as an Xbox map you can choose the internal name for it so you can choose which map you want it to replace, although you can't exactly name the file whatever you want of course.

Arsenic will also let you inject things from one map to another. Or rather, from your tag collection. Once you have a scenario loaded up, switch to the "All Tags" view, and then click and drag the tag you want to inject into the BSP viewer and Arsenic will (recursively) inject it for you.

Most of this stuff is shown off in the Arsenic beta video, which you can find on the halomaps.com frontpage. Direct link: http://vimeo.com/3299367.

Also, the Arsenic forums on halomaps have more information, http://www.halomaps.com/forum/index.php/board,68.0.html.

Re: Arsenic

Posted: Thu Apr 02, 2009 1:34 pm
by kibito87
The tag editor is where the real action is at :P

Re: Arsenic

Posted: Thu Apr 02, 2009 1:36 pm
by WaeV
Do want for H1PC.