CE to Xbox BSPs...

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thinkreddie





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Joined: Fri Jun 18, 2004 4:57 pm
Location: Colorado springs

CE to Xbox BSPs...

Post by thinkreddie »

I've managed to concert the scenario file to xbox format from CE format.
Today, I decided to take on a bigger monster: the BSP.

Here are my observations so far...

Code: Select all

NOTES ON DIFFERENCES OF THE HALO XBOX WIZARD BSP AND THE HALO CE WIZARD BSP

The first 20 bytes are used to calculate BSP magic. I have no idea what this is used for, or how it's calculated.
0x18: Xbox has a shit load of junk that the CE version doesn't have. 203752 bytes to be exact.
MATCHES: CE: 0x18 XBOX: 0x31C00
Another big chunk of god knows what after some dependancies. Same Size for both formats!
MATCHES: CE: 0x4A120 XBOX: 0x7BD08
XBOX continues straight with dependancies 'till it reaches the loneids.
CE has some crap in-between some of the shader pointers, and does not continue straight to the loneids. This is probably the reason behind the larger filesize.
That's all I've got for now. I'm going to bed, I'll continue this tomorrow...
I'd appreciate it if anybody could enlighten me about BSP magic, and the map magic...
DECOY wrote:I think everyone should broaden their horizons and learn to spam in a foreign language
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