Sparkedit modding

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Metamyr





Posts: 5
Joined: Tue Feb 10, 2004 12:57 pm

Sparkedit modding

Post by Metamyr »

I've just gotten into using sparkedit and HMT recently and i've figured out how to move stuff around. My question is, how do you add and delete objects throught sparkedit (for example, i'd like to add some ghosts to bloodgulch) I heard somewhere that this can be done through HMT. Thanks for any help!
silencer88





Posts: 303
Joined: Fri Oct 24, 2003 10:18 am

Post by silencer88 »

the easiest thing to do would be to replace the othere vehicles for ghosts.. i.e. the tank and the warthog can be made into ghosts with jsut a little hex editing... probably the most basic hex editing there is
XboxTech




Literarian 100

Posts: 114
Joined: Sun Feb 08, 2004 9:27 am

More stuff

Post by XboxTech »

Well I have had my share of problems, but it is my computer or me at fault,but this works. Get cache003.map. You need to read the STICKY,for the senerio plug in,GET IT!. duplicate the vehicle ,ghosts or whatever,with HMTv3,close map, and then move them where you want with Spark Edit 2.5,save, it will work for you to! :wink:
silencer88





Posts: 303
Joined: Fri Oct 24, 2003 10:18 am

Post by silencer88 »

nice thinking tech...
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