Alright, I already have glasswalls aswell as the camo hack that both work online because they are textures aka skins. I have heard from many people that there is a way to make it so that physical mods will work online and the game will not go out of sync or get the "game ends in a draw" message. In other words there is a way for a game to run from its own .xbe files and not have to be in-sync. If you are going to reply with... "Mods dont work online unless the other person has the same mod" please go away. I wish to only speak to people who know what they are talking about.
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Non Texture Mods working online
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Well, some things are ok, because the server basically tells the client "this is what it is, so shut up," but I couldn't tell you off the top of my head what they are. You definitly can't add anything or change any seetings (like dammage) but swapping stuff should be ok. Like swapping all vehicles for the warthogs, or swapping weapons or (possibly) projectiles around.
Just try it and see.
-RunningRiot
Just try it and see.
-RunningRiot
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- Posts: 47
- Joined: Sat Jul 17, 2004 9:02 pm
hmm from my personal experience, anything you can edit in Sparkedit, as well as jpt!, doesnt work in online. So if you change the position of anything, as far as i can remember with my experiences in this it will cause an error. If you swap weapons..im not sure i havent tried that in a long time. PRojectiles i know cause a fault as soon as you fire.
just my 2cents
python
just my 2cents
python