seriously need help!!!!!! (about hex editing/permanent mods)
Posted: Sat Jul 24, 2004 7:57 am
Hi,
Since I saw some sweet looking maps on this site, if downloaded them and and patched the cache file, so far no problem.
But I was getting tired off ftp-ing all the time, I wanted the changes to be permanent
So now I have two copys of Halo on my harddrive, one original and one wit modded maps. It works great for some mods, who overwrite the original map, like blooggulch Night N trees N halo 2 stuff.
But since there aren't any mods for maps like wizard or something, I'd like to save some of the maps like Chapel saved as wizard, or something
I patched the file, compressed it with sparkedit and saved as wizard, then I opened a hexediting program, and changes the name bloodgulch in wizard. But it won't work.
I saw something on the xbox-scene forum about the amount of letters. Bloodgulch has more letters than wizard, so you need to put 0 somewhere.
Does any1 know how?
I'd like to have these maps permanent without overwriting my other bg mod
thanx in adv
Martijn
Since I saw some sweet looking maps on this site, if downloaded them and and patched the cache file, so far no problem.
But I was getting tired off ftp-ing all the time, I wanted the changes to be permanent
So now I have two copys of Halo on my harddrive, one original and one wit modded maps. It works great for some mods, who overwrite the original map, like blooggulch Night N trees N halo 2 stuff.
But since there aren't any mods for maps like wizard or something, I'd like to save some of the maps like Chapel saved as wizard, or something
I patched the file, compressed it with sparkedit and saved as wizard, then I opened a hexediting program, and changes the name bloodgulch in wizard. But it won't work.
I saw something on the xbox-scene forum about the amount of letters. Bloodgulch has more letters than wizard, so you need to put 0 somewhere.
Does any1 know how?
I'd like to have these maps permanent without overwriting my other bg mod
thanx in adv
Martijn