Possible ways to rebuild xbox maps *details inside*

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mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

well i have an idea
i bet we can use the compressing/decompressing code grendiac gave us to rebuild

we can combine the two codes togther
if we rebuild the compressed maps we can have the decompressing code to decompress it and there we add things and then recompress it

or we can just modify the decompressing code i think that'll work too
jimmsta





Posts: 240
Joined: Mon Oct 20, 2003 4:21 pm

Post by jimmsta »

well, here's a concept image of the GUI... I'm not working on the program at the moment due to time constraints, and the fact that I'm in film camp... All I have is my xbox, Xebian, and Halo.... I guess I could get VB6 installed using wine and work on programming the app... maybe I'll do that...

Image
jimmsta





Posts: 240
Joined: Mon Oct 20, 2003 4:21 pm

Post by jimmsta »

is anyone interested in this anymore? I'm typing this on my modded xbox, and wondering if it's worth it to continue a year's work...

That's right, bitches!

August 6th, 2003 was the day that the news of halomodding came to be on xbox-scene, thanks to yours truly.

August 5th/6th marked the first day of mods -- 8 tanks in bloodgulch, thanks to PfhorSlayer's work...

I think I'm going to write a nice story for all of you who like hacking history....
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