[WIP] BiMyrrha

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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xbox




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Re: [WIP] BiMyrrha

Post by xbox »

Looking very nice.
A plane of water with a sunset would be the perfect atmosphere for this map; you're making what could be the last real map for Halo CE, so make it great.
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Andrew_b




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Re: [WIP] BiMyrrha

Post by Andrew_b »

A beautiful sunset would fit because of the map being a mining facility. All the pollution would make for nice sunsets. :D

Anyways, good job on the textures. I like them.
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Re: [WIP] BiMyrrha

Post by kibito87 »

That rock texture looks extremely UT3 style. Do you plan to use a different one for Halo CE or just "rock" that one both ways?
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metkillerjoe




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Re: [WIP] BiMyrrha

Post by metkillerjoe »

Yes, we will be using this as a generic (and by that I mean generously applied) metal texture in the map.

I compared this metal texture to the tutorial metal halo texture after I created it. I didn't use the texture as reference (I was trying to force myself to think how I would go about making the most natural looking rusted metal I could make).

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So, I realized what I had done is created a hi-res saturated halo texture. The oversaturation goes with the ancient/worn-out theme as the metals oxidized, and the hi-res part will be used in UT3.
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WaeV




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Re: [WIP] BiMyrrha

Post by WaeV »

Looks amazing; the bitmaps, the level - it's awesome.
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nintendo9713




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Re: [WIP] BiMyrrha

Post by nintendo9713 »

Looking good. Hope to see more progress soon.
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Gallopokoi





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Re: [WIP] BiMyrrha

Post by Gallopokoi »

Lookin' really good so far man, Keep it up! ;)
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Re: [WIP] BiMyrrha

Post by metkillerjoe »

We've gotten it in-game, so these pictures are proof that not much more. UVs, shaders, and more textures are being worked on.

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So, yes, main geometry is final.

Other stuff is being worked on like all hell. Anton has some great ideas that we are working on. I'm working on a special shader stue for one of the textures, and well, you'll just have to stay tuned to find out. Sorry guys :cry: . I wish we had more than a teaser, we promise to post when whatever we make does justice.
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Re: [WIP] BiMyrrha

Post by metkillerjoe »

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UVs for the organic mesh are being worked on. So are many textures.
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nintendo9713




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Re: [WIP] BiMyrrha

Post by nintendo9713 »

Man, that is looking good! Good to see continuous progress updates. I am really anticipating this map's release.
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Gallopokoi





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Re: [WIP] BiMyrrha

Post by Gallopokoi »

Great! It's too great for words!
nintendo9713 wrote:Man, that is looking good! Good to see continuous progress updates. I am really anticipating this map's release.
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JK-47




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Re: [WIP] BiMyrrha

Post by JK-47 »

That's looking pretty cool so far, nice job.
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Re: [WIP] BiMyrrha

Post by metkillerjoe »

Alright, updated:

http://www.youtube.com/watch?v=dv5BQJMnogg

I know the video is close to nothing quality wise. I'm not going to lie; I don't know anything about video conversion, which program to use, what encoding. It didn't make much sense to give you a 4GB avi file, but I'm not sure how much more sense it makes to give you this.. meh.

The bases aren't finalized. I haven't touched any hard surface besides the bases, and I won't until the bases are up to par.

We're still working on organics. There at least one more texture in that cave to add some diversity.

As for the moving brown rug, that is supposed to be muddy rapids, but as you can see, they are... subpar at the most.
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Re: [WIP] BiMyrrha

Post by nintendo9713 »

Once again, that is looking great. Hope to see a release date in the near future.
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