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Re: sp > mp map coversion help
Posted: Tue Apr 13, 2004 3:00 am
by BorgScooby
I get the exact same massage, so do about 20 other of my mates, mono has missed something out in the tut i swear. I have tried 3 times and still no luck.
Has anyone succeeded yet?
Posted: Tue Apr 13, 2004 3:09 am
by Superfly
I succesfully did it but the scenary.meta didnt go in so i cant add the spawn points in
Posted: Tue Apr 13, 2004 3:10 am
by VGChampion
I got it to work...if you follow the tutorial exactly it should work. My conversion opened up fine in spark edit.
Posted: Tue Apr 13, 2004 3:39 am
by Superfly
I followed it fully , it opened in sparkedit but I couldnt find any tags, like the spawn points.
Might be becuase of teh scneary meta wasnt put in for some reason.
Posted: Tue Apr 13, 2004 3:55 am
by BorgScooby
OK i'll try again with a different level, maybe that has something to do with it.
Posted: Tue Apr 13, 2004 6:31 am
by HunterXI
HunterXI, the great post whore, also has this problem, and another as well.
after I build it, I always get the Seek failed blah blah blah, followed it exactly. another thing is that when I try to correct the model with the model decrappifier, after I select the model, it always says something about a missing indicies file or something... I followed the tut exactly, except I did the 3rd BSP (AotCR\c) instead of the first.
Posted: Tue Apr 13, 2004 6:46 am
by Dark Cloud
Eh, I was trying to do a30_b.sbsp, but, sure enough, guess who payed a vist! Someone other than Mr. Exception! lol! It's the Mr. Exception of SparkEdit! lol!
BTW, Deadly_Shadow converted it for me, and we're working on it now, but he did it the old way, without using 3.5... and it's able to be opened in Sparkedit too... odd...
Posted: Tue Apr 13, 2004 6:47 am
by EqUiNoX
OMFG, you to, GOTO the HMT section and look there, for a post by mono, you have to edit your registry...delete something...just look for it...
Posted: Tue Apr 13, 2004 7:09 am
by Pwn4g3
Erm, thats for HMT when u get the rows errors, not the erros you get whilst doing a conversion, u idiot....read before you start preaching...
Posted: Tue Apr 13, 2004 7:26 am
by Superfly
has anyone got teh problem when you convert it then when you go to open it in sparkedit it says something like cant open on a un-namned file. I got that all the time and its getting very annoying. i followed the tuit all teh way through aswell.
Posted: Tue Apr 13, 2004 7:29 am
by Pwn4g3
You can't have, I did I followed it exactly, and I have no problems...just moved all the spawn points into the conversion and its dandy, just about to swap a piece of scenery for the pelican :D
Just a suggestion, if its looking for an unamed file or something, might it have something to do with the renaming the filename in the xml file part? I dunno if u screw that up it might be referencing a file thats not there, hence the error, dunno...
Posted: Tue Apr 13, 2004 9:34 am
by Superfly
you mena that thing with the <file location> thing
Posted: Tue Apr 13, 2004 9:35 am
by MasterNeoChief
If you screw it the XML, it gives already gives an error when rebuilding.
Posted: Tue Apr 13, 2004 9:36 am
by Pwn4g3
Yeah thats what I thought afterwards....I just couldnt be assed to edit ma post, but seriously I followed it to the letter and it didn't screw up for me at all.....
Maybe its an OS issue, I'm running XP....
Posted: Tue Apr 13, 2004 9:37 am
by Superfly
The first time I tryed this it worked just fine, all the other times I tryed it It just keeps saying the same thing in sparkedit.
Posted: Tue Apr 13, 2004 9:39 am
by Pwn4g3
Then maybe u have done something wrong, because the tut was scenario based, aotcr > carousel, maybe you missed a principle, something that looks like you needed to do it for aotcr, but havent done it with ur own conversion.
Strip out the parts relevant to aotcr, and put in place something like [insert map you wish to convert here] if you get my meaning, so thats its like a template for all maps instead of just the one in the tut.
Posted: Tue Apr 13, 2004 9:44 am
by HunterXI
Pwn4g3 wrote:Then maybe u have done something wrong, because the tut was scenario based, aotcr > carousel, maybe you missed a principle, something that looks like you needed to do it for aotcr, but havent done it with ur own conversion.
Strip out the parts relevant to aotcr, and put in place something like [insert map you wish to convert here] if you get my meaning, so thats its like a template for all maps instead of just the one in the tut.
um I did follow it exacly for AotCR and 2Bet, and neither one worked...
Posted: Tue Apr 13, 2004 10:01 am
by MC117
i got the same thing for the first two tries. u guys are probably doing something wrong. can u guys add the pelican thing to the decrapper? does it say "no raw soemthing"? it was doing that for me all of the time, then when i treid again, i didn't close that window where the offset things are and it workd fine
Posted: Tue Apr 13, 2004 10:09 am
by Dave_Linger
everything worked *almost fine for me
Posted: Tue Apr 13, 2004 10:13 am
by Pwn4g3
And I'm pretty sure I did close it and it still worked fine... lol