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				Doom 1 - Hanger
				Posted: Sun Apr 13, 2008 1:16 pm
				by Andrew_b
				The BSP:

Not fully skinned as you can tell
The exploding barrels i have been working on:

 
			
					
				
				Posted: Sun Apr 13, 2008 2:15 pm
				by Cryticfarm
				The barrels look very um, bad, and the BSP is very blocky. Is it just a bunch of extrudes?
			 
			
					
				
				Posted: Sun Apr 13, 2008 2:18 pm
				by Tural
				Cryticfarm wrote:The barrels look very um, bad, and the BSP is very blocky. Is it just a bunch of extrudes?
It's Doom. 
 
It's also an awesome idea.
 
			
					
				
				Posted: Sun Apr 13, 2008 2:21 pm
				by Cryticfarm
				Oh nvm then XD.
			 
			
					
				
				Posted: Sun Apr 13, 2008 2:36 pm
				by TomClancey
				Nice one.
Also, great idea. 

 
			
					
				
				Posted: Sun Apr 13, 2008 10:35 pm
				by JK-47
				I tried this once.  But I got too lazy to fix all the errors.
Nifty, though.
			 
			
					
				
				Posted: Mon Apr 14, 2008 12:59 am
				by SnaFuBAR
				i would add more geometry to the map.  make it feel like something updated.  this is going to look terrible in halo.
			 
			
					
				
				Posted: Mon Apr 14, 2008 2:52 pm
				by Andrew_b
				the only thing i have modeled is the barrel.
			 
			
					
				
				Posted: Tue Apr 15, 2008 4:39 pm
				by hell_knight
				dont forget to mention its my map 

dont worry well think up some updates
like better looking stairs
(and new doors)
 
			
					
				
				Posted: Tue Apr 15, 2008 4:48 pm
				by metkillerjoe
				Honestly, I'll be happy if you release it like this (with then enemies and other stuff of course).
			 
			
					
				
				Posted: Tue Apr 15, 2008 4:50 pm
				by hell_knight
				maybe i could make AI map? just an idea...
enemies eh?
			 
			
					
				
				Posted: Tue Apr 15, 2008 5:00 pm
				by Andrew_b
				ill probably be doing most of the modeling since i can see alot of errors in knights bsp 
 
I may start on imps soon. meh but ive never modeled a bipd before 

 
			
					
				
				Posted: Tue Apr 15, 2008 5:03 pm
				by Cryticfarm
				Andrew_b wrote:ill probably be doing most of the modeling since i can see alot of errors in knights bsp 
 
I may start on imps soon. meh but ive never modeled a bipd before 

 
Meh, I don't see any visible errors.
 
			
					
				
				Posted: Tue Apr 15, 2008 6:13 pm
				by Andrew_b
				Not all errors are visible  

 
			
					
				
				Posted: Wed Apr 16, 2008 3:52 am
				by Cryticfarm
				Overlapping edges?
			 
			
					
				
				Posted: Wed Apr 16, 2008 10:44 am
				by wanksta
				looks nostalgic  
 
 
ill play it when its released although its probably gonna have very flat game play since its almost all on 1 level.
 
			
					
				
				Posted: Wed Apr 16, 2008 1:10 pm
				by metkillerjoe
				wanksta wrote:looks nostalgic  
 
 
ill play it when its released although its probably gonna have very flat game play since its almost all on 1 level.
 
I've played many custom maps, but they've followed the same Bungie-style patterns; this will be refreshing.
 
			
					
				
				Posted: Wed Apr 16, 2008 4:37 pm
				by XLoneXWolfX
				Converted to quake/unreal/doom3 and ripped bsp eh?
btw I love doom
			 
			
					
				
				Posted: Wed Apr 16, 2008 4:40 pm
				by Cryticfarm
				XLoneXWolfX wrote:Converted to quake/unreal/doom3 and ripped bsp eh?
btw I love doom
Why?
 
			
					
				
				Posted: Wed Apr 16, 2008 4:42 pm
				by XLoneXWolfX
				Cryticfarm wrote:XLoneXWolfX wrote:Converted to quake/unreal/doom3 and ripped bsp eh?
btw I love doom
Why?
 
Becuase its awsome why not?