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Posted: Tue May 20, 2008 8:47 pm
by {TP}Spartan
All looks nice except for top left corner in last screenie

Posted: Wed May 21, 2008 6:31 am
by SHOUTrvb
It needs new lighting. So far, the concept it pretty tight, but it still doesn't completely capture that origianl DOOM feel. It needs to be darker and more horrific.

Posted: Wed May 21, 2008 10:55 am
by Cryticfarm
Darken it.

Posted: Wed May 21, 2008 11:20 am
by Andrew_b
SHOUTrvb wrote:It needs new lighting. So far, the concept it pretty tight, but it still doesn't completely capture that origianl DOOM feel. It needs to be darker and more horrific.
Yes, we just want to get the level designing part out of the way before we actually start making the .map.
[-[HΣLL KnighT]-]: the lightmaps right now are completely blank
[-[HΣLL KnighT]-]: thel lights will be fixed later
[-[HΣLL KnighT]-]: and that i know in the last pic
[-[HΣLL KnighT]-]: there are two stairs instead of 3
[-[HΣLL KnighT]-]: and ill fix that soon ;)

Posted: Fri Nov 21, 2008 11:42 am
by Tman450
If you need it,I have a brighter pic,:D
Also,I have Doom '95 for PC,so if you need any reference pics PM me,or my xfire,tman450.

Image

Posted: Fri Nov 21, 2008 12:29 pm
by metkillerjoe
Tman450 wrote:If you need it,I have a brighter pic,:D
Also,I have Doom '95 for PC,so if you need any reference pics PM me,or my xfire,tman450.

Image
Tman, you just bumped a many months old thread *tisk tisk*.

Secondly, when they are talking about "lightmaps" they mean a map/texture that will fill the entire level with static ambient light, ergo they do not need a picture (and I'm sure that they already have the game for reference).

Kudos for trying to help, but, again, please don't bump and post things that you might not be sure about.


On topic: Is this mod still going? Or did you guys enter a hiatus that you never came out of?

Posted: Thu Dec 25, 2008 12:03 pm
by CDK908
[14:03] Corvus (thedoomfreak): This map has just been started up again, yeah, we kinda got lazy on it. A lot of things are being reformed and scrapped to be restarted. A lot of things were really messy, trying to clean it up a bit. For whatever reason I'm still RC'd even though my time was up, so I'm communicating through this vessel. (This is hell_knight)

Re: Doom 1 - Hanger

Posted: Tue Jan 27, 2009 7:50 pm
by hell_knight
Video

Textures, lightmap, and pretty much everything else is largely unfinished. I also made my first animation ever, and I'll probably have to remake it because it looks terrible...