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Importing Halo Models into 3ds max

Posted: Wed May 12, 2004 4:49 pm
by Bdmboy
Ok, im new to halo modeling. I got a good amont of importers and exporters for my 3ds max 6. I also have the Blitz plugin for max 6. My question is can i import halo maps and models to change?

or can somebody give me a really good tut?

Posted: Wed May 12, 2004 5:08 pm
by CovenantSpy
Ok here is a link to a good tut on how to do it.

Click Here

Posted: Thu May 13, 2004 6:48 am
by choel
From my experience, any halo models imported into 3dsmax come in at about 1/10000 of the size they should be (seriously, not exaggerating) .

Posted: Thu May 13, 2004 6:50 am
by 343Halo
yah thats why when you import them you have scale them up so that you can actually see them.

Posted: Thu May 13, 2004 6:53 am
by Beastman
on most of the obj plugins theres a scale number on there, if u change that to 100 usually looks good.

Posted: Thu May 13, 2004 6:56 am
by 343Halo
yup thats what i do. but i want to know the actual scale so that i can see the hogs real size in comparisson to my new level that im making.