WIP Shut Down

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
hihi88





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Post by hihi88 »

LMFAO HAHAHA WOW. And btw. Wats the biped like?
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Post by wanksta »

its basically a marine that the player will be playing as. this marine can carry all weapons so far and has a first person set of marine hands. you arent the mc in this solo. it has a story (thats not finished yet) and you play as kick ass sergent Mark. :wink: and i think i fixed the grenade launcher attachment for the battle rifle now. hopefully it will fix the animations
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Post by hihi88 »

sounds great bro.
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Post by wanksta »

the story is actually all typed out in a .txt on my desktop. i just havent recorded the voice overs yet cause im so fucking lazy. and my mike sucks.

im gonna forrce myself to do it tommarow
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Post by hihi88 »

Is anyone here thirsty?

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And as requested by wanksta. An overpass

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Post by metkillerjoe »

Very nice. Its original.
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Post by wanksta »

high ways are WAY to high lol. they dont look good. i had a better idea anyway. why dont you make it like the map terminal from H2. do the train and have it go through a building or something and have it like a station you can stand at.

coke cans too small scale em up. and make em a pick up that you cant throw at people. :wink:
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Post by hihi88 »

animations dont sync....coke cans i did scale. MC is like 7 ft, so i scaled it so he could hold one :lol:

ANd i guess ill tweak the highway?
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Post by wanksta »

animations dont sync what do you mean by that? you mean the train? i think the train station would be cool you dont have to put a actual train

and by the way i finished the battle rifle. it needs a UVW map but it animatines and everything. i can almost compare to CMT standards :wink:
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Post by hihi88 »

sweet! and the train isnt worth it to me.


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Post by wanksta »

looking good :) it could be better. but for your first "real" map. its pretty good.
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Post by hihi88 »

i took out the bridge. It uglied it up. Any1 got any urban scenery? and you say could be better. What could i add that dosent involve remodeling?
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Post by JunkfoodMan »

You need to sort out some multipurpose maps for those building textures, if its possible.
Also, that building in the background has horrible UV's/Modeling.
Before anybody asks, I do acknowledge the fact that this is a WIP.
Gameplay-wise, It doesn't seem that good. Are there any points you can use for cover? Are there strategically placed Flags/Passages to the enemy's base? Is it easy to mobilise?
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Post by hihi88 »

yea pretty easy to get around. And there is alot of cover too.
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Post by wanksta »

i dont really like sugesting it but look in Chronpolis for street signs an what not. it would be good if you modeled your own scenery though.
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Post by hihi88 »

i added the street lights from it and my friend gave me some that he made. But besides that everything else is too big.

o and btw. I could NOT resist making this LOL

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Post by SnaFuBAR »

i'm finding myself disliking it more and more. it really seems like a bunch of patched together crap now.
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Post by hihi88 »

ok well. Can you guys explain how to export vehicles with bluestreak (I can export weps, but thats it)
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Post by wanksta »

flying vehicle or vehicles with suspension or wheels.

exporting flying es simple.

wheels and suspension. is a pain in the fuking ass.
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Post by hihi88 »

well...flying!
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